My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Cannon Goblin Barrel Inferno Dragon
Zap
Cannon Goblin Barrel Inferno Dragon
Barbarian Barrel
Cannon Valkyrie Goblin Barrel Electro Wizard
The Log
Cannon Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Cannon Goblin Barrel Electro Wizard Inferno Dragon
Poison
Cannon Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Fireball Valkyrie Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
The Log Electro Wizard Mega Knight
Valkyrie
Goblin Barrel Electro Wizard
Goblin Barrel
Valkyrie Mega Knight
The Log
Fireball Mega Knight
Electro Wizard
Fireball Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Goblin Barrel The Log Electro Wizard

Defense Synergies 2 15

Cannon
The Log Fireball Valkyrie Electro Wizard Inferno Dragon
Fireball
The Log Cannon Valkyrie Electro Wizard Mega Knight
Valkyrie
Cannon Fireball The Log Electro Wizard
Goblin Barrel
The Log
Cannon Fireball Valkyrie Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Cannon Fireball Valkyrie The Log Inferno Dragon Mega Knight
Inferno Dragon
Cannon The Log Electro Wizard Mega Knight
Mega Knight
Fireball The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie The Log Electro Wizard
Inferno Dragon Cannon Valkyrie The Log Electro Wizard Mega Knight
Cannon Mega Knight Valkyrie Electro Wizard Inferno Dragon
Cannon Inferno Dragon Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Cannon Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Cannon Fireball
Cannon Fireball Valkyrie The Log Electro Wizard Mega Knight
Cannon Inferno Dragon
Cannon Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Cannon Fireball The Log Mega Knight
Inferno Dragon Fireball Electro Wizard
Cannon Mega Knight Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Mega Knight Cannon The Log Electro Wizard
Inferno Dragon Cannon Electro Wizard Mega Knight
Cannon Fireball The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Cannon Fireball Valkyrie Electro Wizard
Cannon Fireball Valkyrie Mega Knight The Log Electro Wizard
Valkyrie The Log Cannon Fireball Electro Wizard Inferno Dragon Mega Knight
Cannon Electro Wizard Inferno Dragon
Valkyrie Mega Knight Cannon Fireball The Log Electro Wizard
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Fireball The Log Electro Wizard
Cannon Valkyrie Inferno Dragon Mega Knight
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Fireball Valkyrie The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Mega Knight Fireball Valkyrie The Log Electro Wizard
Mega Knight Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Mega Knight
Electro Wizard Fireball Valkyrie The Log Inferno Dragon
Valkyrie Mega Knight Cannon Fireball The Log Electro Wizard Inferno Dragon
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Electro Wizard Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Mega Knight
Inferno Dragon
Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Mega Knight
Inferno Dragon
Fireball Mega Knight

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