My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Cannon Goblin Gang Musketeer Hog Rider Goblin Barrel
Zap
Bats Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Cannon Goblin Gang Musketeer Goblin Barrel
The Log
Cannon Goblin Gang Musketeer Hog Rider Goblin Barrel
Earthquake
Cannon Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider Goblin Barrel
Fireball
Cannon Goblin Gang Musketeer Hog Rider Goblin Barrel
Poison
Bats Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Cannon Goblin Gang Goblin Barrel Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Cannon Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel
Giant Snowball
Hog Rider Musketeer Goblin Barrel Mega Knight
Cannon
Goblin Gang
Hog Rider Goblin Barrel
Musketeer
Hog Rider Giant Snowball Mega Knight
Hog Rider
Bats Giant Snowball Goblin Gang Musketeer Goblin Barrel Mega Knight
Goblin Barrel
Goblin Gang Bats Giant Snowball Hog Rider Mega Knight
Mega Knight
Bats Giant Snowball Musketeer Hog Rider Goblin Barrel

Defense Synergies 4 8

Bats
Giant Snowball Cannon Musketeer Mega Knight
Giant Snowball
Goblin Gang Mega Knight Bats Cannon Musketeer
Cannon
Musketeer Bats Giant Snowball Goblin Gang
Goblin Gang
Giant Snowball Musketeer Cannon
Musketeer
Cannon Goblin Gang Bats Giant Snowball Mega Knight
Hog Rider
Goblin Barrel
Mega Knight
Giant Snowball Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer
Bats Cannon Goblin Gang Musketeer Mega Knight
Cannon Goblin Gang Mega Knight Bats Giant Snowball Musketeer
Cannon Bats Goblin Gang Musketeer Mega Knight
Mega Knight
Goblin Gang Bats Giant Snowball Cannon Musketeer Mega Knight
Bats Giant Snowball Musketeer Cannon Goblin Gang
Cannon Musketeer Mega Knight
Cannon Goblin Gang Musketeer
Goblin Gang Giant Snowball Cannon Musketeer Mega Knight
Bats Goblin Gang Giant Snowball Cannon Musketeer Mega Knight
Musketeer Bats Giant Snowball Goblin Gang
Cannon Mega Knight Bats Giant Snowball Goblin Gang Musketeer
Mega Knight Bats Giant Snowball Cannon Goblin Gang
Cannon Goblin Gang Mega Knight
Giant Snowball Cannon Goblin Gang Mega Knight
Mega Knight Bats Cannon Goblin Gang Musketeer
Cannon Mega Knight Bats Giant Snowball Goblin Gang Musketeer
Giant Snowball Bats Cannon Musketeer Mega Knight
Cannon Musketeer
Goblin Gang Mega Knight Bats Giant Snowball Cannon Musketeer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball
Giant Snowball Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Bats Musketeer
Goblin Gang Mega Knight Bats Musketeer
Cannon Goblin Gang Musketeer Mega Knight
Bats Giant Snowball Goblin Gang Musketeer
Goblin Gang Bats Musketeer
Mega Knight
Mega Knight Bats Giant Snowball
Cannon Goblin Gang Musketeer
Mega Knight Bats Musketeer
Mega Knight Giant Snowball
Mega Knight Cannon Goblin Gang
Cannon Musketeer Mega Knight
Goblin Gang Bats Musketeer
Bats Mega Knight Giant Snowball Cannon Musketeer
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Mega Knight
Bats Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball
Bats Giant Snowball Goblin Gang Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer Mega Knight
Giant Snowball
Bats
Giant Snowball Musketeer Mega Knight
Giant Snowball Mega Knight
Musketeer Mega Knight
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Mega Knight
Giant Snowball Musketeer
Giant Snowball Musketeer Mega Knight
Musketeer
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Bats Goblin Gang Musketeer
Giant Snowball Musketeer
Goblin Gang Musketeer Mega Knight
Giant Snowball Musketeer
Giant Snowball
Musketeer Mega Knight
Bats Giant Snowball Goblin Gang Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Musketeer Mega Knight
Mega Knight

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