My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Prince
Giant Snowball
Bats Hog Rider Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch Prince
Barbarian Barrel
Knight Goblin Barrel Witch
The Log
Hog Rider Goblin Barrel Witch Prince
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Knight Hog Rider Goblin Barrel Witch Prince
Fireball
Hog Rider Goblin Barrel Witch
Poison
Bats Witch
Lightning
Knight Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Barrel Hog Rider Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Barrel

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Goblin Barrel Prince
Arrows
Hog Rider Knight Goblin Barrel Prince Mega Knight
Knight
Bats Hog Rider Goblin Barrel Arrows Witch Prince
Hog Rider
Bats Arrows Knight Goblin Barrel Witch Prince Mega Knight
Goblin Barrel
Knight Prince Bats Arrows Hog Rider Mega Knight
Witch
Knight Hog Rider Prince Mega Knight
Prince
Goblin Barrel Mega Knight Bats Arrows Knight Hog Rider Witch
Mega Knight
Bats Prince Arrows Hog Rider Goblin Barrel Witch

Defense Synergies 2 7

Bats
Knight Prince Mega Knight
Arrows
Mega Knight Knight Prince
Knight
Bats Arrows Witch
Hog Rider
Goblin Barrel
Witch
Knight Prince Mega Knight
Prince
Bats Arrows Witch
Mega Knight
Arrows Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bats Knight Witch Prince Mega Knight
Witch Prince Mega Knight Bats Knight
Witch Prince Bats Knight Mega Knight
Arrows Prince Mega Knight
Arrows Bats Mega Knight
Bats Arrows Witch
Arrows Mega Knight
Witch Prince
Knight Prince Mega Knight
Bats Witch Arrows Knight Mega Knight
Arrows Bats Witch
Prince Mega Knight Bats Knight Witch
Mega Knight Bats Arrows Witch Prince
Knight Prince Mega Knight
Prince Mega Knight
Mega Knight Bats Arrows Knight Witch Prince
Arrows Mega Knight Bats Knight Witch Prince
Arrows Witch Bats Knight Mega Knight
Prince
Mega Knight Bats Arrows Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Prince
Arrows Knight Prince Mega Knight
Mega Knight Bats Knight Witch Prince
Prince Mega Knight Bats Knight
Knight Witch Prince Mega Knight
Arrows Bats Witch
Prince Bats Knight Witch
Mega Knight Knight Prince
Mega Knight Bats Knight Witch Prince
Witch
Mega Knight Bats Knight Witch Prince
Mega Knight Arrows Prince
Prince Mega Knight Knight Witch
Witch Mega Knight
Witch Bats Knight Prince
Bats Arrows Mega Knight Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Arrows Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Prince
Arrows Knight Prince
Arrows
Knight
Arrows
Arrows Prince
Arrows Witch
Arrows Mega Knight
Arrows
Bats
Arrows Prince Mega Knight
Arrows Witch Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Prince Mega Knight
Arrows
Bats Arrows Witch
Bats Witch
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Witch Prince
Arrows Witch
Arrows
Knight Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Bats Witch
Bats Witch
Witch Prince Mega Knight
Prince
Mega Knight

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