My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Goblin Cage Battle Ram Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Battle Ram
Giant Snowball
Spear Goblins Archers Dart Goblin Battle Ram
Zap
Spear Goblins Archers Dart Goblin Battle Ram
Barbarian Barrel
Spear Goblins Archers Dart Goblin Goblin Cage Battle Ram
The Log
Spear Goblins Archers Dart Goblin Goblin Cage Battle Ram
Earthquake
Spear Goblins Archers Goblin Cage
Arrows
Spear Goblins Archers Dart Goblin
Royal Delivery
Spear Goblins Archers Dart Goblin Goblin Cage Battle Ram Mother Witch
Fireball
Archers Dart Goblin Goblin Cage Battle Ram Mother Witch
Poison
Spear Goblins Archers Dart Goblin Goblin Cage Mother Witch
Lightning
Goblin Cage Battle Ram Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Dart Goblin Goblin Cage Battle Ram Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Dart Goblin

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin Goblin Cage Battle Ram Mega Knight
Archers
Arrows Goblin Cage Battle Ram Mega Knight
Arrows
Archers Battle Ram Mother Witch Mega Knight
Dart Goblin
Spear Goblins Goblin Cage Battle Ram Mega Knight
Goblin Cage
Spear Goblins Archers Dart Goblin Battle Ram
Battle Ram
Spear Goblins Archers Arrows Dart Goblin Goblin Cage Mother Witch
Mother Witch
Arrows Battle Ram Mega Knight
Mega Knight
Spear Goblins Archers Arrows Dart Goblin Mother Witch

Defense Synergies 1 14

Spear Goblins
Archers Arrows Dart Goblin Goblin Cage Mega Knight
Archers
Spear Goblins Dart Goblin Goblin Cage Mega Knight
Arrows
Mega Knight Spear Goblins Mother Witch
Dart Goblin
Spear Goblins Archers Goblin Cage Mother Witch Mega Knight
Goblin Cage
Spear Goblins Archers Dart Goblin Mother Witch
Battle Ram
Mother Witch
Arrows Dart Goblin Goblin Cage Mega Knight
Mega Knight
Arrows Spear Goblins Archers Dart Goblin Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Goblin Cage
Dart Goblin Goblin Cage Mega Knight
Goblin Cage Mega Knight Archers Dart Goblin
Goblin Cage Dart Goblin Mega Knight
Arrows Goblin Cage Mega Knight
Arrows Spear Goblins Archers Dart Goblin Mother Witch Mega Knight
Dart Goblin Spear Goblins Archers Arrows Goblin Cage
Arrows Dart Goblin Goblin Cage Mega Knight
Goblin Cage
Spear Goblins Archers Dart Goblin Mega Knight
Archers Dart Goblin Mother Witch Spear Goblins Arrows Mega Knight
Arrows Spear Goblins Archers Dart Goblin
Goblin Cage Mega Knight
Mega Knight Arrows Dart Goblin Goblin Cage
Goblin Cage Mega Knight
Goblin Cage Mega Knight
Mega Knight Arrows Goblin Cage
Arrows Goblin Cage Mega Knight Spear Goblins Archers Dart Goblin
Arrows Goblin Cage Spear Goblins Archers Dart Goblin Mother Witch Mega Knight
Dart Goblin Goblin Cage
Mega Knight Spear Goblins Archers Arrows Dart Goblin Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Archers Goblin Cage
Archers Arrows Mega Knight
Mega Knight Spear Goblins Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight
Arrows Mother Witch Archers Dart Goblin
Spear Goblins Archers Dart Goblin Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight Spear Goblins
Dart Goblin Goblin Cage
Mega Knight Dart Goblin Goblin Cage
Mega Knight Arrows Goblin Cage
Mega Knight Goblin Cage
Archers Dart Goblin Goblin Cage Mega Knight
Spear Goblins Archers Dart Goblin Goblin Cage
Arrows Mega Knight Archers Dart Goblin Goblin Cage Mother Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Mother Witch Spear Goblins Dart Goblin
Archers Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Spear Goblins Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Archers Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mother Witch Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Archers Arrows Dart Goblin Mother Witch
Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Archers Dart Goblin
Archers Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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