My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Dragon Electro Giant Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Electro Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Electro Giant Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Electro Dragon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Bandit
Giant Snowball
Skeleton Barrel Dart Goblin Goblin Barrel Electro Dragon
Zap
Skeleton Barrel Dart Goblin Goblin Barrel Bandit
Barbarian Barrel
Skeleton Barrel Dart Goblin Goblin Barrel Bandit Magic Archer
The Log
Skeleton Barrel Dart Goblin Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Skeleton Barrel Dart Goblin Goblin Barrel
Royal Delivery
Skeleton Barrel Dart Goblin Goblin Barrel Electro Dragon Bandit Magic Archer
Fireball
Skeleton Barrel Dart Goblin Goblin Barrel Electro Dragon Bandit Magic Archer
Poison
Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Lightning
Electro Dragon Bandit Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Dart Goblin Goblin Barrel Bandit Magic Archer Electro Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Dart Goblin Goblin Barrel Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Barrel Dart Goblin Bandit Magic Archer Mega Knight
Dart Goblin
Goblin Barrel Skeleton Barrel Electro Dragon Bandit Mega Knight
Goblin Barrel
Skeleton Barrel Dart Goblin Bandit Mega Knight
Electro Dragon
Dart Goblin Magic Archer Mega Knight
Electro Giant
Bandit
Skeleton Barrel Dart Goblin Goblin Barrel Magic Archer Mega Knight
Magic Archer
Skeleton Barrel Electro Dragon Bandit Mega Knight
Mega Knight
Skeleton Barrel Dart Goblin Goblin Barrel Electro Dragon Bandit Magic Archer

Defense Synergies 0 9

Skeleton Barrel
Dart Goblin Mega Knight
Dart Goblin
Skeleton Barrel Electro Dragon Bandit Magic Archer Mega Knight
Goblin Barrel
Electro Dragon
Dart Goblin
Electro Giant
Bandit
Dart Goblin Magic Archer Mega Knight
Magic Archer
Dart Goblin Bandit Mega Knight
Mega Knight
Skeleton Barrel Dart Goblin Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Dart Goblin Electro Dragon Bandit Mega Knight
Mega Knight Dart Goblin Electro Dragon Bandit
Dart Goblin Electro Dragon Bandit Mega Knight
Mega Knight
Dart Goblin Electro Dragon Bandit Magic Archer Mega Knight
Dart Goblin Electro Dragon Magic Archer
Skeleton Barrel Dart Goblin Electro Dragon Electro Giant Bandit Magic Archer Mega Knight
Dart Goblin Bandit Mega Knight
Dart Goblin Electro Dragon Electro Giant Bandit Magic Archer Mega Knight
Dart Goblin Electro Dragon Magic Archer
Mega Knight Electro Dragon Bandit
Mega Knight Dart Goblin Electro Dragon Magic Archer
Bandit Mega Knight
Electro Giant Bandit Mega Knight
Mega Knight Electro Dragon
Mega Knight Dart Goblin Electro Dragon Bandit Magic Archer
Dart Goblin Electro Dragon Bandit Magic Archer Mega Knight
Dart Goblin
Mega Knight Dart Goblin Electro Dragon Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant Bandit
Bandit Skeleton Barrel Electro Dragon Magic Archer Mega Knight
Bandit Mega Knight Electro Dragon
Mega Knight Bandit
Bandit Mega Knight
Electro Giant Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Dart Goblin Bandit
Mega Knight
Electro Dragon Mega Knight Bandit Magic Archer
Dart Goblin
Mega Knight Dart Goblin Electro Dragon
Mega Knight Electro Giant
Mega Knight Bandit
Dart Goblin Electro Dragon Electro Giant Magic Archer Mega Knight
Electro Dragon Electro Giant Dart Goblin Magic Archer
Mega Knight Dart Goblin Electro Dragon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Dart Goblin Electro Dragon Bandit
Skeleton Barrel Dart Goblin Electro Dragon Bandit Magic Archer
Skeleton Barrel Dart Goblin Electro Dragon Bandit Magic Archer
Skeleton Barrel Dart Goblin
Magic Archer Mega Knight
Electro Giant Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Skeleton Barrel Dart Goblin Electro Dragon Bandit
Electro Dragon
Skeleton Barrel Dart Goblin Electro Dragon Bandit Magic Archer
Dart Goblin Electro Dragon Magic Archer
Skeleton Barrel Dart Goblin Bandit Magic Archer
Skeleton Barrel Dart Goblin Electro Dragon Bandit Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Electro Dragon Bandit Magic Archer
Magic Archer Skeleton Barrel Dart Goblin Electro Dragon Bandit Mega Knight
Skeleton Barrel Dart Goblin Electro Dragon Bandit Magic Archer Mega Knight
Skeleton Barrel Dart Goblin Electro Dragon Electro Giant Magic Archer Mega Knight
Magic Archer Mega Knight
Skeleton Barrel Electro Dragon
Electro Giant Electro Dragon Magic Archer Mega Knight
Skeleton Barrel Dart Goblin Electro Dragon Bandit Magic Archer
Skeleton Barrel Electro Dragon Bandit Magic Archer Mega Knight
Skeleton Barrel Dart Goblin Bandit Magic Archer
Dart Goblin Electro Dragon Electro Giant Magic Archer
Electro Dragon Skeleton Barrel Dart Goblin Electro Giant
Dart Goblin Electro Dragon Bandit Magic Archer Mega Knight
Electro Dragon Magic Archer
Mega Knight
Magic Archer
Skeleton Barrel Dart Goblin Electro Dragon Bandit Magic Archer
Dart Goblin Electro Dragon Magic Archer
Dart Goblin Electro Dragon Magic Archer Mega Knight
Skeleton Barrel Dart Goblin Electro Dragon Magic Archer
Electro Giant
Dart Goblin Electro Dragon Mega Knight
Electro Dragon Electro Giant Dart Goblin Magic Archer
Dart Goblin Electro Dragon Magic Archer
Electro Dragon Skeleton Barrel Dart Goblin Electro Giant Bandit Magic Archer Mega Knight
Dart Goblin Electro Dragon Mega Knight

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