My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Sparky
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon Sparky
Barbarian Barrel
Wizard Skeleton Army Sparky
The Log
Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Balloon Sparky
Fireball
Wizard Skeleton Army Balloon Sparky
Poison
Wizard Skeleton Army Balloon Sparky
Lightning
Mini P.E.K.K.A Wizard Balloon Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Mini P.E.K.K.A Wizard Balloon Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Mini P.E.K.K.A Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Wizard Rage Electro Giant Mega Knight
Wizard
Mini P.E.K.K.A Rage Balloon Sparky Mega Knight
Rage
Balloon Sparky Mini P.E.K.K.A Wizard
Skeleton Army
Sparky
Balloon
Rage Wizard Sparky Mega Knight
Electro Giant
Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Rage Wizard Skeleton Army Balloon Electro Giant
Mega Knight
Mini P.E.K.K.A Wizard Balloon

Defense Synergies 0 6

Mini P.E.K.K.A
Wizard Skeleton Army Electro Giant
Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Rage
Skeleton Army
Mini P.E.K.K.A Wizard Sparky
Balloon
Electro Giant
Mini P.E.K.K.A
Sparky
Skeleton Army
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Skeleton Army Mega Knight
Wizard
Electro Giant Sparky Mega Knight
Mini P.E.K.K.A Sparky Skeleton Army
Skeleton Army Mini P.E.K.K.A Sparky Mega Knight
Skeleton Army Wizard Electro Giant Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight Wizard
Wizard Skeleton Army Sparky Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Skeleton Army Mini P.E.K.K.A Electro Giant Sparky Mega Knight
Wizard Sparky Mega Knight Mini P.E.K.K.A Skeleton Army
Mega Knight Wizard Skeleton Army
Wizard Mega Knight
Mini P.E.K.K.A Sparky
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Electro Giant Sparky
Mini P.E.K.K.A Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Electro Giant Sparky
Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Skeleton Army Mega Knight Sparky
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Wizard Electro Giant
Mini P.E.K.K.A Skeleton Army Sparky
Mini P.E.K.K.A Mega Knight Skeleton Army Sparky
Mega Knight Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Mini P.E.K.K.A Sparky
Skeleton Army Mega Knight Electro Giant
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Sparky
Wizard Skeleton Army Electro Giant Sparky Mega Knight
Skeleton Army Electro Giant Sparky Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Wizard Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Electro Giant
Wizard Sparky
Wizard
Wizard
Mini P.E.K.K.A Sparky
Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Sparky Mega Knight
Wizard Electro Giant Mega Knight
Sparky Mega Knight
Wizard
Sparky
Electro Giant Wizard Sparky Mega Knight
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Wizard Electro Giant Sparky
Wizard Electro Giant
Mini P.E.K.K.A Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Skeleton Army
Wizard
Mini P.E.K.K.A Wizard Sparky Mega Knight
Wizard
Electro Giant Sparky
Sparky Mega Knight
Electro Giant Sparky
Electro Giant Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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