My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Fire Spirit Musketeer Little Prince
Zap
Fire Spirit Dark Prince Little Prince
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Dark Prince Little Prince
The Log
Fire Spirit Elite Barbarians Musketeer Dark Prince Little Prince
Earthquake
Arrows
Fire Spirit Little Prince
Royal Delivery
Fire Spirit Elite Barbarians Musketeer Dark Prince Little Prince
Fireball
Elite Barbarians Musketeer Little Prince
Poison
Musketeer Little Prince
Lightning
Elite Barbarians Musketeer Dark Prince Little Prince
Rocket
Elite Barbarians Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Little Prince Musketeer Dark Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Little Prince

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Dark Prince
Zap
Elite Barbarians Fire Spirit Musketeer Dark Prince Mega Knight Little Prince
Elite Barbarians
Zap Rage Fire Spirit Mega Knight
Musketeer
Zap Dark Prince Mega Knight
Rage
Elite Barbarians Dark Prince
Dark Prince
Fire Spirit Zap Musketeer Rage Little Prince
Mega Knight
Zap Elite Barbarians Musketeer
Little Prince
Zap Dark Prince

Defense Synergies 2 9

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Elite Barbarians Musketeer Dark Prince Little Prince
Elite Barbarians
Dark Prince Zap Mega Knight
Musketeer
Zap Dark Prince Mega Knight
Rage
Dark Prince
Elite Barbarians Zap Musketeer Little Prince
Mega Knight
Zap Elite Barbarians Musketeer
Little Prince
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Elite Barbarians Zap Musketeer Dark Prince Mega Knight
Mega Knight Fire Spirit Elite Barbarians Musketeer Dark Prince
Elite Barbarians Musketeer Dark Prince Mega Knight
Elite Barbarians Dark Prince Mega Knight
Fire Spirit Zap Musketeer Dark Prince Mega Knight
Musketeer Fire Spirit Zap Little Prince
Zap Musketeer Mega Knight
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Musketeer Dark Prince Mega Knight Little Prince
Zap Musketeer Dark Prince Mega Knight
Musketeer Zap
Mega Knight Fire Spirit Zap Elite Barbarians Musketeer Dark Prince
Fire Spirit Mega Knight Zap Dark Prince
Elite Barbarians Mega Knight
Zap Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Musketeer Dark Prince
Fire Spirit Mega Knight Zap Elite Barbarians Musketeer Dark Prince Little Prince
Zap Fire Spirit Musketeer Dark Prince Mega Knight Little Prince
Elite Barbarians Musketeer
Dark Prince Mega Knight Fire Spirit Elite Barbarians Musketeer Little Prince
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Dark Prince
Zap Elite Barbarians Musketeer Mega Knight
Mega Knight Zap Elite Barbarians Musketeer Dark Prince
Dark Prince Mega Knight Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Dark Prince Mega Knight
Fire Spirit Zap Musketeer
Dark Prince Elite Barbarians Musketeer
Mega Knight Elite Barbarians Dark Prince
Zap Mega Knight Elite Barbarians Dark Prince
Musketeer
Mega Knight Elite Barbarians Musketeer Dark Prince
Mega Knight Zap Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Mega Knight
Musketeer Mega Knight
Elite Barbarians Zap Musketeer Dark Prince Little Prince
Mega Knight Zap Elite Barbarians Musketeer Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer Dark Prince
Fire Spirit Zap Dark Prince Mega Knight
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Zap
Zap
Fire Spirit Elite Barbarians Musketeer
Zap Musketeer Dark Prince
Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer Mega Knight
Fire Spirit Zap Musketeer Dark Prince Mega Knight
Fire Spirit Zap Mega Knight Little Prince
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Fire Spirit Dark Prince Mega Knight Little Prince
Zap Musketeer
Zap Musketeer Mega Knight
Zap Musketeer
Elite Barbarians Fire Spirit Zap Musketeer Little Prince
Zap Musketeer
Elite Barbarians
Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Fire Spirit Musketeer Dark Prince
Fire Spirit Zap Musketeer
Musketeer Dark Prince Mega Knight
Zap Musketeer
Zap
Elite Barbarians Musketeer Dark Prince Mega Knight
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Dark Prince Mega Knight Little Prince
Mega Knight

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