My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Cannon Battle Ram
Zap
Archers Cannon Firecracker Battle Ram
Barbarian Barrel
Archers Cannon Firecracker Battle Ram Magic Archer
The Log
Archers Cannon Firecracker Battle Ram
Earthquake
Archers Cannon Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Battle Ram Magic Archer
Fireball
Archers Cannon Firecracker Battle Ram Magic Archer
Poison
Archers Cannon Firecracker Magic Archer
Lightning
Cannon Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Cannon Firecracker Battle Ram Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram Mega Knight
Arrows
Archers Battle Ram Mega Knight
Cannon
Firecracker
Battle Ram Mega Knight
Battle Ram
The Log Magic Archer Archers Arrows Firecracker
The Log
Battle Ram Magic Archer Mega Knight
Magic Archer
Battle Ram The Log Mega Knight
Mega Knight
Archers Arrows Firecracker The Log Magic Archer

Defense Synergies 3 11

Archers
Cannon Firecracker The Log Mega Knight
Arrows
Mega Knight Cannon
Cannon
The Log Archers Arrows Firecracker Magic Archer
Firecracker
The Log Archers Cannon Mega Knight
Battle Ram
The Log
Cannon Firecracker Archers Magic Archer Mega Knight
Magic Archer
Cannon The Log Mega Knight
Mega Knight
Arrows Archers Firecracker The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Magic Archer
Cannon Firecracker The Log Mega Knight
Cannon Mega Knight Archers
Cannon Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Archers Cannon Firecracker Magic Archer Mega Knight
Archers Arrows Cannon Firecracker Magic Archer
Arrows Cannon The Log Magic Archer Mega Knight
Cannon
Archers Cannon Firecracker Mega Knight
Archers Arrows Cannon Firecracker The Log Magic Archer Mega Knight
Arrows Archers Firecracker Magic Archer
Cannon Mega Knight The Log
Mega Knight Arrows Cannon Firecracker The Log Magic Archer
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Arrows Cannon Firecracker
Arrows Cannon Mega Knight Archers Firecracker The Log Magic Archer
Arrows The Log Archers Cannon Firecracker Magic Archer Mega Knight
Cannon
Mega Knight Archers Arrows Cannon Firecracker The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Arrows Firecracker The Log Magic Archer Mega Knight
Mega Knight The Log
Mega Knight The Log
Cannon Mega Knight
Arrows Firecracker Archers Magic Archer
Archers
Mega Knight
Mega Knight Firecracker The Log Magic Archer
Cannon
Mega Knight
Mega Knight Arrows The Log
Mega Knight Cannon
Archers Cannon Firecracker Magic Archer Mega Knight
Archers Firecracker The Log Magic Archer
Arrows Mega Knight Archers Cannon Firecracker The Log Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Archers Arrows Firecracker The Log Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows The Log Firecracker
Firecracker Arrows The Log Magic Archer
Archers Arrows Firecracker Magic Archer
Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log Mega Knight
Arrows
Archers Arrows Firecracker The Log Magic Archer Mega Knight
Arrows Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Magic Archer Mega Knight
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer Mega Knight
Arrows Firecracker The Log Magic Archer
Archers Arrows Firecracker Magic Archer
Firecracker
Arrows The Log Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker The Log Magic Archer
Archers Magic Archer
Archers Arrows Firecracker Magic Archer
Arrows The Log
Firecracker Magic Archer Mega Knight
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer Mega Knight
Firecracker Mega Knight

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