My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Musketeer Flying Machine Guards
Zap
Cannon Firecracker Flying Machine Guards
Barbarian Barrel
Cannon Firecracker Musketeer Guards
The Log
Cannon Firecracker Mini P.E.K.K.A Musketeer Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Flying Machine Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Flying Machine Guards
Fireball
Cannon Firecracker Musketeer Flying Machine
Poison
Cannon Firecracker Musketeer Flying Machine Guards
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Guards Mini P.E.K.K.A Musketeer Flying Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Cannon
Firecracker
Mini P.E.K.K.A Flying Machine Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Musketeer Mega Knight
Musketeer
Mini P.E.K.K.A Mega Knight
Flying Machine
Firecracker Mega Knight
Guards
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Musketeer Flying Machine

Defense Synergies 3 17

Arrows
Mega Knight Cannon Mini P.E.K.K.A
Cannon
Musketeer Arrows Firecracker Mini P.E.K.K.A Flying Machine Guards
Firecracker
Cannon Mini P.E.K.K.A Musketeer Flying Machine Guards Mega Knight
Mini P.E.K.K.A
Arrows Cannon Firecracker Musketeer Guards
Musketeer
Cannon Guards Firecracker Mini P.E.K.K.A Flying Machine Mega Knight
Flying Machine
Cannon Firecracker Musketeer Guards Mega Knight
Guards
Musketeer Cannon Firecracker Mini P.E.K.K.A Flying Machine
Mega Knight
Arrows Firecracker Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer Flying Machine
Mini P.E.K.K.A Cannon Firecracker Musketeer Flying Machine Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Musketeer
Cannon Mini P.E.K.K.A Firecracker Musketeer Guards Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Cannon Firecracker Musketeer Flying Machine Guards Mega Knight
Musketeer Arrows Cannon Firecracker Flying Machine
Arrows Cannon Musketeer Flying Machine Mega Knight
Cannon Mini P.E.K.K.A Musketeer
Guards Cannon Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Guards Arrows Cannon Firecracker Musketeer Flying Machine Mega Knight
Arrows Musketeer Firecracker Flying Machine
Cannon Mini P.E.K.K.A Mega Knight Musketeer Flying Machine Guards
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A Musketeer
Arrows Cannon Mega Knight Firecracker Musketeer Flying Machine Guards
Arrows Cannon Firecracker Musketeer Flying Machine Guards Mega Knight
Mini P.E.K.K.A Cannon Musketeer
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A Musketeer Flying Machine Guards
Cannon Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Mini P.E.K.K.A Musketeer Flying Machine Mega Knight
Guards Mega Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Mega Knight Musketeer
Cannon Mini P.E.K.K.A Musketeer Guards Mega Knight
Arrows Firecracker Musketeer Flying Machine
Mini P.E.K.K.A Guards Musketeer Flying Machine
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Flying Machine
Cannon Musketeer Guards
Mega Knight Mini P.E.K.K.A Musketeer Flying Machine Guards
Mega Knight Arrows Guards
Mini P.E.K.K.A Mega Knight Cannon Guards
Cannon Firecracker Musketeer Flying Machine Mega Knight
Guards Firecracker Mini P.E.K.K.A Musketeer Flying Machine
Arrows Mega Knight Cannon Firecracker Mini P.E.K.K.A Musketeer Flying Machine
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Flying Machine Guards
Arrows Firecracker Musketeer Flying Machine
Arrows Flying Machine
Arrows Firecracker Musketeer Flying Machine Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Flying Machine
Arrows Firecracker Musketeer Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Mini P.E.K.K.A Musketeer Guards
Firecracker Arrows Musketeer Flying Machine
Arrows Firecracker Musketeer Flying Machine
Flying Machine Firecracker Musketeer
Arrows Firecracker Musketeer Flying Machine
Arrows Firecracker Musketeer Flying Machine
Arrows Firecracker Musketeer Flying Machine
Arrows Firecracker Musketeer Flying Machine Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer Flying Machine Mega Knight
Arrows Firecracker Flying Machine Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer Flying Machine
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Flying Machine
Arrows Musketeer Flying Machine Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Flying Machine
Firecracker Musketeer Flying Machine Guards
Mini P.E.K.K.A
Arrows Musketeer Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Musketeer Flying Machine Guards
Arrows Firecracker Musketeer Flying Machine
Arrows
Firecracker Mini P.E.K.K.A Musketeer Flying Machine Mega Knight
Arrows Firecracker Musketeer Flying Machine
Arrows
Firecracker Musketeer Flying Machine Mega Knight
Firecracker Musketeer Flying Machine Guards
Firecracker Musketeer Flying Machine
Firecracker Musketeer Flying Machine Mega Knight
Firecracker Mega Knight

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