My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard Cannon Cart Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Cannon Cart Giant Skeleton
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker Cannon Cart
Barbarian Barrel
Skeleton Barrel Firecracker Wizard Cannon Cart Giant Skeleton
The Log
Skeleton Barrel Firecracker Cannon Cart Giant Skeleton
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Wizard Cannon Cart Giant Skeleton
Fireball
Skeleton Barrel Firecracker Wizard Cannon Cart
Poison
Skeleton Barrel Firecracker Wizard
Lightning
Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Firecracker Fireball Wizard Cannon Cart Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Barrel Firecracker Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Fireball Mirror Cannon Cart Giant Skeleton Mega Knight
Firecracker
Skeleton Barrel Mirror Cannon Cart Giant Skeleton Mega Knight
Fireball
Skeleton Barrel Mirror Mega Knight
Wizard
Giant Skeleton Mega Knight
Mirror
Fireball Skeleton Barrel Firecracker Cannon Cart Giant Skeleton
Cannon Cart
Skeleton Barrel Firecracker Mirror
Giant Skeleton
Skeleton Barrel Firecracker Wizard Mirror
Mega Knight
Skeleton Barrel Firecracker Fireball Wizard

Defense Synergies 1 11

Skeleton Barrel
Fireball Mega Knight
Firecracker
Mirror Giant Skeleton Mega Knight
Fireball
Mirror Skeleton Barrel Mega Knight
Wizard
Cannon Cart Giant Skeleton Mega Knight
Mirror
Fireball Firecracker Mega Knight
Cannon Cart
Wizard Giant Skeleton
Giant Skeleton
Firecracker Wizard Cannon Cart
Mega Knight
Skeleton Barrel Firecracker Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Firecracker Fireball Wizard
Firecracker Cannon Cart Mega Knight
Mega Knight Cannon Cart Giant Skeleton
Firecracker Cannon Cart Mega Knight
Firecracker Fireball Giant Skeleton Mega Knight
Fireball Firecracker Cannon Cart Mega Knight
Firecracker Fireball Wizard
Skeleton Barrel Fireball Cannon Cart Giant Skeleton Mega Knight
Firecracker Cannon Cart Giant Skeleton Mega Knight
Firecracker Fireball Wizard Cannon Cart Giant Skeleton Mega Knight
Firecracker Fireball Wizard
Mega Knight Fireball Wizard Cannon Cart Giant Skeleton
Fireball Wizard Mega Knight Firecracker Cannon Cart
Cannon Cart Mega Knight
Fireball Mega Knight
Wizard Mega Knight Firecracker Fireball Cannon Cart
Fireball Mega Knight Firecracker Wizard Cannon Cart
Wizard Firecracker Fireball Cannon Cart Giant Skeleton Mega Knight
Cannon Cart
Wizard Mega Knight Firecracker Fireball Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Cannon Cart Giant Skeleton
Fireball Skeleton Barrel Firecracker Wizard Cannon Cart Mega Knight
Giant Skeleton Mega Knight Cannon Cart
Giant Skeleton Mega Knight Fireball Cannon Cart
Giant Skeleton Cannon Cart Mega Knight
Firecracker Fireball Wizard Skeleton Barrel
Fireball Cannon Cart Giant Skeleton
Giant Skeleton Mega Knight Cannon Cart
Giant Skeleton Mega Knight Firecracker Fireball Cannon Cart
Mega Knight Cannon Cart Giant Skeleton
Mega Knight Fireball Giant Skeleton
Cannon Cart Giant Skeleton Mega Knight Fireball Wizard
Wizard Firecracker Fireball Cannon Cart Mega Knight
Firecracker Fireball Cannon Cart Giant Skeleton
Mega Knight Firecracker Fireball Wizard Cannon Cart Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker Giant Skeleton
Firecracker Fireball Skeleton Barrel
Skeleton Barrel Fireball Cannon Cart Giant Skeleton
Cannon Cart Skeleton Barrel Firecracker Fireball Giant Skeleton
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Skeleton Barrel
Firecracker Wizard
Fireball Skeleton Barrel Firecracker Wizard
Fireball Skeleton Barrel Firecracker Wizard
Fireball
Firecracker Skeleton Barrel Fireball Wizard Cannon Cart
Fireball Firecracker Wizard
Skeleton Barrel Firecracker Fireball Cannon Cart
Skeleton Barrel Firecracker Fireball Cannon Cart
Skeleton Barrel Firecracker Fireball Cannon Cart
Skeleton Barrel Firecracker Fireball Wizard Cannon Cart
Skeleton Barrel Firecracker Fireball Wizard Cannon Cart Mega Knight
Fireball
Skeleton Barrel Firecracker Fireball Wizard Mega Knight
Skeleton Barrel Firecracker Fireball Wizard Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Wizard
Skeleton Barrel Fireball Cannon Cart
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard Mega Knight
Fireball Skeleton Barrel Firecracker
Firecracker Fireball Wizard
Skeleton Barrel Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Giant Skeleton Mega Knight
Firecracker Fireball Wizard
Skeleton Barrel Fireball Cannon Cart
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Cannon Cart Mega Knight
Skeleton Barrel Firecracker Fireball Wizard
Fireball Giant Skeleton
Firecracker Cannon Cart Mega Knight
Firecracker Fireball Giant Skeleton
Firecracker Fireball
Skeleton Barrel Firecracker Fireball Cannon Cart Giant Skeleton Mega Knight
Cannon Cart
Fireball Firecracker Wizard Mega Knight

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