My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Musketeer Skeleton Army Ram Rider
Zap
Goblin Gang Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Knight Goblin Gang Firecracker Musketeer Skeleton Army
The Log
Goblin Gang Firecracker Musketeer Skeleton Army Ram Rider
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Knight Goblin Gang Firecracker Musketeer Skeleton Army Ram Rider
Fireball
Goblin Gang Firecracker Musketeer Skeleton Army Ram Rider
Poison
Goblin Gang Firecracker Musketeer Skeleton Army
Lightning
Knight Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Skeleton Army Musketeer Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Ram Rider Mega Knight
Knight
Goblin Gang Firecracker Musketeer Arrows Ram Rider
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang Ram Rider Mega Knight
Musketeer
Knight Ram Rider Mega Knight
Skeleton Army
Ram Rider
Arrows Knight Firecracker Musketeer Mega Knight
Mega Knight
Arrows Firecracker Musketeer Ram Rider

Defense Synergies 5 10

Arrows
Mega Knight Knight
Knight
Goblin Gang Firecracker Musketeer Arrows Skeleton Army
Goblin Gang
Knight Musketeer Firecracker Skeleton Army
Firecracker
Knight Goblin Gang Musketeer Skeleton Army Mega Knight
Musketeer
Knight Goblin Gang Firecracker Skeleton Army Ram Rider Mega Knight
Skeleton Army
Knight Goblin Gang Firecracker Musketeer
Ram Rider
Musketeer
Mega Knight
Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Ram Rider
Skeleton Army Knight Goblin Gang Firecracker Musketeer Ram Rider Mega Knight
Goblin Gang Skeleton Army Ram Rider Mega Knight Knight Musketeer
Skeleton Army Knight Goblin Gang Firecracker Musketeer Ram Rider Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Firecracker Musketeer Mega Knight
Musketeer Ram Rider Arrows Goblin Gang Firecracker
Arrows Musketeer Ram Rider Mega Knight
Goblin Gang Musketeer Skeleton Army
Knight Goblin Gang Skeleton Army Firecracker Musketeer Mega Knight
Goblin Gang Skeleton Army Arrows Knight Firecracker Musketeer Ram Rider Mega Knight
Arrows Musketeer Goblin Gang Firecracker Ram Rider
Skeleton Army Mega Knight Knight Goblin Gang Musketeer Ram Rider
Skeleton Army Mega Knight Arrows Goblin Gang Firecracker
Skeleton Army Knight Goblin Gang Ram Rider Mega Knight
Skeleton Army Goblin Gang Ram Rider Mega Knight
Mega Knight Arrows Knight Goblin Gang Firecracker Musketeer Skeleton Army
Arrows Mega Knight Knight Goblin Gang Firecracker Musketeer Skeleton Army Ram Rider
Arrows Knight Firecracker Musketeer Ram Rider Mega Knight
Musketeer Ram Rider
Goblin Gang Skeleton Army Mega Knight Arrows Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight
Arrows Knight Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Musketeer Ram Rider
Goblin Gang Skeleton Army Mega Knight Knight Musketeer Ram Rider
Knight Goblin Gang Musketeer Skeleton Army Ram Rider Mega Knight
Arrows Firecracker Goblin Gang Musketeer Ram Rider
Goblin Gang Skeleton Army Knight Musketeer Ram Rider
Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Skeleton Army
Goblin Gang Musketeer Skeleton Army
Mega Knight Knight Musketeer
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight Goblin Gang Ram Rider
Firecracker Musketeer Skeleton Army Mega Knight
Goblin Gang Skeleton Army Knight Firecracker Musketeer
Arrows Mega Knight Firecracker Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer Ram Rider
Arrows
Arrows Knight Firecracker Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Ram Rider
Arrows Firecracker Musketeer
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Goblin Gang Musketeer
Firecracker Arrows Knight Musketeer Ram Rider
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Arrows Firecracker Musketeer Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Ram Rider
Arrows Musketeer Ram Rider Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Musketeer Skeleton Army
Arrows Firecracker Musketeer Ram Rider
Arrows
Knight Goblin Gang Firecracker Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Goblin Gang Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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