My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Wizard
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard
Fireball
Cannon Goblin Gang Firecracker Hog Rider Wizard
Poison
Cannon Goblin Gang Firecracker Wizard
Lightning
Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Goblin Gang Firecracker Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Goblin Gang Mega Knight
Hog Rider
Goblin Gang Firecracker Rage The Log Wizard Mega Knight
Wizard
Hog Rider Rage Mega Knight
Rage
Hog Rider Wizard
The Log
Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Wizard The Log

Defense Synergies 2 9

Cannon
The Log Goblin Gang Firecracker Wizard
Goblin Gang
Cannon Firecracker The Log
Firecracker
The Log Cannon Goblin Gang Mega Knight
Hog Rider
Wizard
Cannon The Log Mega Knight
Rage
The Log
Cannon Firecracker Goblin Gang Wizard Mega Knight
Mega Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log
Cannon Goblin Gang Firecracker The Log Mega Knight
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Firecracker Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Cannon Firecracker Mega Knight
Cannon Goblin Gang Firecracker Wizard
Cannon The Log Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Mega Knight
Goblin Gang Cannon Firecracker Wizard The Log Mega Knight
Goblin Gang Firecracker Wizard
Cannon Mega Knight Goblin Gang Wizard The Log
Wizard Mega Knight Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang The Log Mega Knight
Wizard Mega Knight Cannon Goblin Gang Firecracker
Cannon Mega Knight Goblin Gang Firecracker Wizard The Log
Wizard The Log Cannon Firecracker Mega Knight
Cannon
Goblin Gang Wizard Mega Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker Wizard The Log Mega Knight
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight The Log
Cannon Goblin Gang Mega Knight
Firecracker Wizard Goblin Gang
Goblin Gang
Mega Knight
Mega Knight Firecracker The Log
Cannon Goblin Gang
Mega Knight
Mega Knight The Log
Mega Knight Cannon Goblin Gang Wizard
Wizard Cannon Firecracker Mega Knight
Goblin Gang Firecracker The Log
Mega Knight Cannon Firecracker Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Goblin Gang
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard
Wizard The Log Mega Knight
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Goblin Gang
Firecracker Wizard
The Log
Goblin Gang Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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