My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Barbarians Royal Hogs
Zap
Bats Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Goblin Gang Firecracker Barbarians Goblin Cage Royal Hogs
The Log
Goblin Gang Firecracker Barbarians Goblin Cage Royal Hogs
Earthquake
Goblin Gang Firecracker Barbarians Goblin Cage Royal Hogs
Arrows
Bats Goblin Gang Firecracker Royal Hogs
Royal Delivery
Bats Goblin Gang Firecracker Barbarians Goblin Cage Royal Hogs
Fireball
Goblin Gang Firecracker Barbarians Goblin Cage Royal Hogs
Poison
Bats Goblin Gang Firecracker Barbarians Goblin Cage Royal Hogs
Lightning
Goblin Cage
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Firecracker Goblin Cage Barbarians Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Cage Royal Hogs Rage
Goblin Gang
Firecracker Goblin Cage Royal Hogs
Firecracker
Bats Goblin Gang Goblin Cage Royal Hogs Mega Knight
Barbarians
Goblin Cage
Bats Goblin Gang Firecracker Royal Hogs
Royal Hogs
Bats Goblin Gang Firecracker Goblin Cage Mega Knight
Rage
Bats
Mega Knight
Bats Firecracker Royal Hogs

Defense Synergies 0 8

Bats
Firecracker Goblin Cage Mega Knight
Goblin Gang
Firecracker Barbarians Goblin Cage
Firecracker
Bats Goblin Gang Goblin Cage Mega Knight
Barbarians
Goblin Gang
Goblin Cage
Bats Goblin Gang Firecracker
Royal Hogs
Rage
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage
Barbarians Bats Goblin Gang Firecracker Goblin Cage Mega Knight
Goblin Gang Barbarians Goblin Cage Mega Knight Bats
Barbarians Goblin Cage Bats Goblin Gang Firecracker Mega Knight
Firecracker Barbarians Goblin Cage Mega Knight
Goblin Gang Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Goblin Cage
Barbarians Goblin Cage Mega Knight
Barbarians Goblin Gang Goblin Cage
Goblin Gang Firecracker Barbarians Mega Knight
Bats Goblin Gang Barbarians Firecracker Mega Knight
Bats Goblin Gang Firecracker
Barbarians Goblin Cage Mega Knight Bats Goblin Gang
Mega Knight Bats Goblin Gang Firecracker Barbarians Goblin Cage
Barbarians Goblin Gang Goblin Cage Mega Knight
Barbarians Goblin Gang Goblin Cage Mega Knight
Barbarians Mega Knight Bats Goblin Gang Firecracker Goblin Cage
Goblin Cage Mega Knight Bats Goblin Gang Firecracker Barbarians
Goblin Cage Bats Firecracker Barbarians Mega Knight
Barbarians Goblin Cage
Goblin Gang Mega Knight Bats Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Goblin Cage
Goblin Gang Firecracker Mega Knight
Goblin Gang Barbarians Mega Knight Bats Goblin Cage
Goblin Gang Mega Knight Bats Barbarians Goblin Cage
Barbarians Goblin Gang Goblin Cage Mega Knight
Firecracker Bats Goblin Gang
Goblin Gang Bats Barbarians Goblin Cage
Mega Knight Barbarians Goblin Cage
Goblin Cage Mega Knight Bats Firecracker Barbarians
Goblin Gang Barbarians Goblin Cage
Mega Knight Bats Barbarians Goblin Cage
Mega Knight Barbarians Goblin Cage
Barbarians Mega Knight Goblin Gang Goblin Cage
Firecracker Barbarians Goblin Cage Mega Knight
Goblin Gang Barbarians Bats Firecracker Goblin Cage
Bats Mega Knight Firecracker Barbarians Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Barbarians
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Goblin Gang
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Barbarians
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Goblin Gang Barbarians
Firecracker
Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: