My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Firecracker Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Fireball
Firecracker Goblin Barrel Inferno Dragon
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Barrel Mini P.E.K.K.A Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Goblin Barrel Mega Knight
Knight
Firecracker Goblin Barrel Arrows
Firecracker
Knight Mini P.E.K.K.A Goblin Barrel Inferno Dragon Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mega Knight
Goblin Barrel
Knight Arrows Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Mini P.E.K.K.A Goblin Barrel
Goblinstein

Defense Synergies 2 6

Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Firecracker Arrows Mini P.E.K.K.A
Firecracker
Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Knight Firecracker
Goblin Barrel
Inferno Dragon
Mega Knight
Mega Knight
Arrows Firecracker Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Inferno Dragon Knight Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Inferno Dragon Arrows Firecracker
Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Knight Firecracker Mega Knight
Arrows Inferno Dragon Firecracker
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Knight Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Mega Knight Knight Firecracker
Arrows Knight Firecracker Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight
Arrows Knight Firecracker Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight
Knight Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Mega Knight Knight Inferno Dragon
Mega Knight Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Knight
Firecracker Mega Knight
Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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