My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon
Zap
Minions Firecracker Balloon
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Balloon
Fireball
Minions Firecracker Balloon
Poison
Minions Firecracker Balloon
Lightning
Mini P.E.K.K.A Balloon Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Firecracker Mini P.E.K.K.A Balloon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Firecracker Mini P.E.K.K.A Balloon
Firecracker
Minions Mini P.E.K.K.A Balloon Mega Knight
Mini P.E.K.K.A
Minions Firecracker Rage The Log Mega Knight
Rage
Minions Balloon Mini P.E.K.K.A
Balloon
Rage Minions Firecracker The Log Mega Knight
The Log
Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Minions Firecracker Mini P.E.K.K.A Balloon The Log
Goblinstein

Defense Synergies 2 6

Minions
Firecracker The Log Mega Knight
Firecracker
The Log Minions Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Firecracker
Rage
Balloon
The Log
Firecracker Mini P.E.K.K.A Minions Mega Knight
Mega Knight
Minions Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log
Mini P.E.K.K.A Minions Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight Minions
Mini P.E.K.K.A Minions Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Minions Firecracker Mega Knight
Minions Firecracker
The Log Mega Knight
Mini P.E.K.K.A Minions
Firecracker Mini P.E.K.K.A Mega Knight
Minions Firecracker The Log Mega Knight
Minions Firecracker
Mini P.E.K.K.A Mega Knight Minions The Log
Mega Knight Minions Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Minions Firecracker Mini P.E.K.K.A
Mega Knight Minions Firecracker The Log
The Log Minions Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Minions Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
Mega Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Mega Knight
Firecracker Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Mega Knight
Mega Knight Minions Firecracker Mini P.E.K.K.A The Log
Mega Knight Minions Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Minions Firecracker Mini P.E.K.K.A The Log
Minions Mega Knight Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Minions
Firecracker The Log
The Log Firecracker
The Log Firecracker
Minions Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Minions Firecracker
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Minions
Firecracker
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker Mega Knight
Minions Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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