My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Wall Breakers
Giant Snowball
Minions Hog Rider Wall Breakers Witch
Zap
Minions Firecracker Wall Breakers Witch
Barbarian Barrel
Firecracker Goblin Cage Wall Breakers Witch
The Log
Firecracker Goblin Cage Hog Rider Wall Breakers Witch
Earthquake
Firecracker Goblin Cage Hog Rider Witch
Arrows
Minions Firecracker Wall Breakers Witch
Royal Delivery
Minions Firecracker Goblin Cage Hog Rider Wall Breakers Witch
Fireball
Minions Firecracker Goblin Cage Hog Rider Wall Breakers Witch
Poison
Minions Firecracker Goblin Cage Witch
Lightning
Goblin Cage Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Minions Firecracker Goblin Cage Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Minions Firecracker

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker Goblin Cage Wall Breakers
Firecracker
Hog Rider Minions Goblin Cage Wall Breakers Mega Knight
Goblin Cage
Minions Firecracker Hog Rider Wall Breakers Witch The Log
Hog Rider
Minions Firecracker The Log Goblin Cage Witch Mega Knight
Wall Breakers
Minions Firecracker Goblin Cage The Log Mega Knight
Witch
Goblin Cage Hog Rider Mega Knight
The Log
Hog Rider Goblin Cage Wall Breakers Mega Knight
Mega Knight
Minions Firecracker Hog Rider Wall Breakers Witch The Log

Defense Synergies 1 11

Minions
Firecracker Goblin Cage The Log Mega Knight
Firecracker
The Log Minions Goblin Cage Mega Knight
Goblin Cage
Minions Firecracker Witch The Log
Hog Rider
Wall Breakers
Witch
Goblin Cage The Log Mega Knight
The Log
Firecracker Minions Goblin Cage Witch Mega Knight
Mega Knight
Minions Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Goblin Cage The Log
Minions Firecracker Goblin Cage Witch The Log Mega Knight
Goblin Cage Witch Mega Knight Minions
Goblin Cage Witch Minions Firecracker Mega Knight
Firecracker Goblin Cage The Log Mega Knight
The Log Minions Firecracker Mega Knight
Minions Firecracker Goblin Cage Witch
Goblin Cage The Log Mega Knight
Witch Minions Goblin Cage
Firecracker Mega Knight
Minions Witch Firecracker The Log Mega Knight
Minions Firecracker Witch
Goblin Cage Mega Knight Minions Witch The Log
Mega Knight Minions Firecracker Goblin Cage Witch The Log
Goblin Cage Mega Knight
Goblin Cage The Log Mega Knight
Mega Knight Minions Firecracker Goblin Cage Witch
Goblin Cage Mega Knight Minions Firecracker Witch The Log
Goblin Cage Witch The Log Minions Firecracker Mega Knight
Goblin Cage
Mega Knight Minions Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Witch
Firecracker The Log Mega Knight
Mega Knight Minions Goblin Cage Witch The Log
Mega Knight Goblin Cage The Log
Goblin Cage Witch Mega Knight
Firecracker Minions Witch
Minions Goblin Cage Witch
Mega Knight Goblin Cage
Goblin Cage Mega Knight Minions Firecracker Witch The Log
Witch Goblin Cage
Mega Knight Minions Goblin Cage Witch
Mega Knight Goblin Cage The Log
Mega Knight Goblin Cage Witch
Firecracker Goblin Cage Witch Mega Knight
Witch Minions Firecracker Goblin Cage The Log
Minions Mega Knight Firecracker Goblin Cage Witch The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Minions Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Minions
Firecracker The Log
Firecracker
Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Minions
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Minions Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Minions Witch
Firecracker Witch
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Minions Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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