My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Inferno Tower Little Prince
Barbarian Barrel
Ice Spirit Knight Firecracker Inferno Tower Little Prince
The Log
Ice Spirit Firecracker Hog Rider Little Prince
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Ice Spirit Firecracker Little Prince
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider Little Prince
Fireball
Firecracker Hog Rider Inferno Tower Little Prince
Poison
Firecracker Inferno Tower Little Prince
Lightning
Knight Inferno Tower Little Prince
Rocket
Hog Rider Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Firecracker Little Prince Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Firecracker Mega Knight
Arrows
Hog Rider Knight Mega Knight
Knight
Ice Spirit Firecracker Hog Rider Arrows Little Prince
Firecracker
Knight Hog Rider Ice Spirit Mega Knight
Hog Rider
Ice Spirit Arrows Knight Firecracker Mega Knight Little Prince
Inferno Tower
Mega Knight
Ice Spirit Arrows Firecracker Hog Rider
Little Prince
Knight Hog Rider

Defense Synergies 5 10

Ice Spirit
Inferno Tower Knight Firecracker Mega Knight Little Prince
Arrows
Mega Knight Knight Inferno Tower Little Prince
Knight
Firecracker Inferno Tower Little Prince Ice Spirit Arrows
Firecracker
Knight Ice Spirit Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Ice Spirit Knight Arrows Firecracker Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Inferno Tower
Little Prince
Knight Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Ice Spirit Knight Firecracker Mega Knight
Inferno Tower Mega Knight Knight
Inferno Tower Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Inferno Tower Ice Spirit Arrows Firecracker Little Prince
Arrows Inferno Tower Mega Knight
Inferno Tower
Knight Ice Spirit Firecracker Inferno Tower Mega Knight Little Prince
Arrows Knight Firecracker Mega Knight
Arrows Inferno Tower Firecracker
Inferno Tower Mega Knight Ice Spirit Knight
Mega Knight Ice Spirit Arrows Firecracker
Inferno Tower Knight Mega Knight
Inferno Tower Ice Spirit Mega Knight
Mega Knight Arrows Knight Firecracker Inferno Tower
Ice Spirit Arrows Mega Knight Knight Firecracker Little Prince
Arrows Ice Spirit Knight Firecracker Mega Knight Little Prince
Inferno Tower
Mega Knight Arrows Knight Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Arrows Knight Firecracker Mega Knight
Mega Knight Ice Spirit Knight Inferno Tower
Mega Knight Knight Inferno Tower
Inferno Tower Knight Mega Knight
Arrows Firecracker Ice Spirit
Knight Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Ice Spirit Knight Firecracker Inferno Tower
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight Arrows
Mega Knight Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Ice Spirit Knight Firecracker Little Prince
Arrows Mega Knight Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight Little Prince
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Little Prince
Ice Spirit Firecracker
Arrows Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker
Firecracker
Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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