My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Skeleton King
Zap
Firecracker Skeleton King
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Skeleton King
The Log
Firecracker Hog Rider Skeleton King
Earthquake
Firecracker Hog Rider Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Wizard Skeleton King
Fireball
Firecracker Hog Rider Wizard Skeleton King
Poison
Firecracker Wizard Skeleton King
Lightning
Knight Valkyrie Wizard Skeleton King
Rocket
Valkyrie Hog Rider Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Rocket Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Valkyrie Hog Rider Skeleton King Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Valkyrie Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wizard
Firecracker
Knight Hog Rider Valkyrie Mega Knight
Valkyrie
Hog Rider Firecracker Wizard
Hog Rider
Knight Firecracker Valkyrie Wizard Rocket Mega Knight
Wizard
Knight Valkyrie Hog Rider Mega Knight
Rocket
Hog Rider
Mega Knight
Firecracker Hog Rider Wizard
Skeleton King

Defense Synergies 2 5

Knight
Firecracker Wizard
Firecracker
Knight Valkyrie Mega Knight
Valkyrie
Firecracker Wizard
Hog Rider
Wizard
Knight Valkyrie Mega Knight Skeleton King
Rocket
Mega Knight
Firecracker Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Valkyrie Wizard
Knight Firecracker Valkyrie Mega Knight
Rocket Mega Knight Knight Valkyrie
Knight Firecracker Valkyrie Mega Knight Skeleton King
Firecracker Valkyrie Rocket Mega Knight
Firecracker Valkyrie Mega Knight
Rocket Firecracker Wizard
Rocket Valkyrie Mega Knight
Skeleton King
Knight Firecracker Valkyrie Mega Knight
Valkyrie Knight Firecracker Wizard Mega Knight Skeleton King
Firecracker Wizard
Mega Knight Knight Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Mega Knight Firecracker Skeleton King
Knight Mega Knight Skeleton King
Rocket Mega Knight
Wizard Mega Knight Knight Firecracker Valkyrie
Mega Knight Knight Firecracker Valkyrie Wizard
Valkyrie Wizard Knight Firecracker Mega Knight
Valkyrie Wizard Mega Knight Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Knight Firecracker Valkyrie Wizard Rocket Mega Knight
Mega Knight Knight Valkyrie Rocket
Valkyrie Rocket Mega Knight Knight
Knight Valkyrie Mega Knight
Firecracker Wizard Rocket
Rocket Knight Valkyrie
Mega Knight Knight Valkyrie
Rocket Mega Knight Knight Firecracker Valkyrie
Mega Knight Knight Valkyrie
Rocket Mega Knight Valkyrie
Rocket Mega Knight Knight Valkyrie Wizard Skeleton King
Wizard Firecracker Valkyrie Mega Knight
Knight Firecracker Valkyrie Rocket Skeleton King
Valkyrie Mega Knight Firecracker Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Rocket
Firecracker
Rocket
Knight Firecracker Valkyrie Rocket
Wizard Rocket Firecracker Valkyrie Mega Knight
Firecracker Wizard Rocket
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Rocket
Firecracker Rocket Knight Valkyrie Wizard
Firecracker Wizard Rocket
Rocket Knight Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Wizard
Firecracker Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Wizard Mega Knight
Rocket Firecracker Valkyrie Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Rocket Firecracker
Firecracker Wizard
Rocket Firecracker Wizard
Wizard Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker Wizard
Rocket
Rocket Firecracker Wizard
Knight Firecracker Valkyrie Wizard Rocket Mega Knight
Firecracker Wizard Skeleton King
Rocket
Firecracker Mega Knight
Firecracker Rocket Skeleton King
Firecracker Rocket
Firecracker Rocket Mega Knight
Firecracker Wizard Rocket Mega Knight

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