My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Dark Prince Cannon Cart Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dark Prince Cannon Cart Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Cannon Cart Bandit
Giant Snowball
Little Prince
Zap
Firecracker Dark Prince Cannon Cart Bandit Little Prince
Barbarian Barrel
Ice Spirit Knight Firecracker Dark Prince Cannon Cart Bandit Little Prince
The Log
Ice Spirit Firecracker Dark Prince Cannon Cart Bandit Little Prince
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Little Prince
Royal Delivery
Ice Spirit Knight Firecracker Dark Prince Cannon Cart Bandit Little Prince
Fireball
Firecracker Cannon Cart Bandit Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Dark Prince Cannon Cart Bandit Little Prince
Rocket
Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Firecracker Bandit Little Prince Dark Prince Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Firecracker Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Dark Prince Cannon Cart Bandit Mega Knight
Knight
Ice Spirit Firecracker Cannon Cart Little Prince
Firecracker
Knight Ice Spirit Dark Prince Cannon Cart Bandit Mega Knight
Dark Prince
Ice Spirit Firecracker Bandit Little Prince
Cannon Cart
Ice Spirit Knight Firecracker Bandit
Bandit
Ice Spirit Firecracker Dark Prince Cannon Cart Mega Knight Little Prince
Mega Knight
Ice Spirit Firecracker Bandit
Little Prince
Knight Dark Prince Bandit

Defense Synergies 2 18

Ice Spirit
Knight Firecracker Dark Prince Cannon Cart Bandit Mega Knight Little Prince
Knight
Firecracker Little Prince Ice Spirit Cannon Cart
Firecracker
Knight Ice Spirit Dark Prince Bandit Mega Knight
Dark Prince
Ice Spirit Firecracker Cannon Cart Bandit Little Prince
Cannon Cart
Ice Spirit Knight Dark Prince Bandit Little Prince
Bandit
Ice Spirit Firecracker Dark Prince Cannon Cart Mega Knight Little Prince
Mega Knight
Ice Spirit Firecracker Bandit
Little Prince
Knight Ice Spirit Dark Prince Cannon Cart Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker
Ice Spirit Knight Firecracker Dark Prince Cannon Cart Bandit Mega Knight
Mega Knight Knight Dark Prince Cannon Cart Bandit
Knight Firecracker Dark Prince Cannon Cart Bandit Mega Knight
Firecracker Dark Prince Mega Knight
Firecracker Dark Prince Cannon Cart Bandit Mega Knight
Ice Spirit Firecracker Little Prince
Cannon Cart Bandit Mega Knight
Knight Ice Spirit Firecracker Dark Prince Cannon Cart Bandit Mega Knight Little Prince
Knight Firecracker Dark Prince Cannon Cart Bandit Mega Knight
Firecracker
Mega Knight Ice Spirit Knight Dark Prince Cannon Cart Bandit
Mega Knight Ice Spirit Firecracker Dark Prince Cannon Cart
Knight Cannon Cart Bandit Mega Knight
Ice Spirit Bandit Mega Knight
Mega Knight Knight Firecracker Dark Prince Cannon Cart
Ice Spirit Mega Knight Knight Firecracker Dark Prince Cannon Cart Bandit Little Prince
Ice Spirit Knight Firecracker Dark Prince Cannon Cart Bandit Mega Knight Little Prince
Cannon Cart
Dark Prince Mega Knight Knight Firecracker Cannon Cart Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince Cannon Cart Bandit
Bandit Knight Firecracker Cannon Cart Mega Knight
Bandit Mega Knight Ice Spirit Knight Dark Prince Cannon Cart
Dark Prince Mega Knight Knight Cannon Cart Bandit
Knight Dark Prince Cannon Cart Bandit Mega Knight
Firecracker Ice Spirit
Dark Prince Knight Cannon Cart Bandit
Mega Knight Knight Dark Prince Cannon Cart
Mega Knight Ice Spirit Knight Firecracker Dark Prince Cannon Cart Bandit
Mega Knight Knight Dark Prince Cannon Cart
Mega Knight Dark Prince
Dark Prince Cannon Cart Mega Knight Knight Bandit
Firecracker Cannon Cart Mega Knight
Ice Spirit Knight Firecracker Dark Prince Cannon Cart Little Prince
Mega Knight Firecracker Dark Prince Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Bandit
Firecracker Bandit
Cannon Cart Bandit
Cannon Cart Knight Firecracker Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Firecracker Bandit
Firecracker Knight Dark Prince Cannon Cart Bandit
Firecracker
Knight Firecracker Cannon Cart Bandit
Firecracker Cannon Cart Bandit
Firecracker Cannon Cart
Firecracker Cannon Cart Bandit
Firecracker Cannon Cart Bandit Mega Knight
Firecracker Dark Prince Bandit Mega Knight
Firecracker Mega Knight Little Prince
Mega Knight
Cannon Cart
Firecracker Ice Spirit Dark Prince Mega Knight Little Prince
Firecracker Bandit
Bandit Mega Knight
Firecracker Bandit
Firecracker Little Prince
Ice Spirit Firecracker
Bandit Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker
Ice Spirit Dark Prince Cannon Cart Bandit
Firecracker
Knight Firecracker Dark Prince Cannon Cart Mega Knight
Firecracker
Firecracker Dark Prince Cannon Cart Mega Knight
Ice Spirit Firecracker
Firecracker
Firecracker Dark Prince Cannon Cart Bandit Mega Knight Little Prince
Cannon Cart
Firecracker Mega Knight

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