My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Goblins Bomber Bats
Zap
Goblins Bomber Bats Firecracker
Barbarian Barrel
Goblins Bomber Firecracker
The Log
Goblins Bomber Firecracker Mini P.E.K.K.A
Earthquake
Bomber Firecracker
Arrows
Goblins Bomber Bats Firecracker
Royal Delivery
Goblins Bomber Bats Firecracker Mini P.E.K.K.A
Fireball
Bomber Firecracker
Poison
Bomber Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Zap Rage Firecracker Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Bats Zap

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bomber
Bats Zap Mini P.E.K.K.A Mega Knight
Bats
Mega Knight Bomber Zap Firecracker Mini P.E.K.K.A Rage
Zap
Firecracker Goblins Bomber Bats Mini P.E.K.K.A Mega Knight
Firecracker
Zap Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bomber Bats Zap Firecracker Rage Mega Knight
Rage
Bats Mini P.E.K.K.A
Mega Knight
Bats Bomber Zap Firecracker Mini P.E.K.K.A

Defense Synergies 2 13

Goblins
Bomber Zap Firecracker
Bomber
Goblins Bats Zap Mini P.E.K.K.A
Bats
Bomber Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Goblins Bomber Bats Firecracker
Firecracker
Goblins Bats Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Bomber Bats Firecracker
Rage
Mega Knight
Zap Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker
Mini P.E.K.K.A Goblins Bats Zap Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Goblins Bomber Bats
Mini P.E.K.K.A Goblins Bats Firecracker Mega Knight
Bomber Firecracker Mini P.E.K.K.A Mega Knight
Goblins Bomber Bats Zap Firecracker Mega Knight
Bats Zap Firecracker
Zap Mega Knight
Mini P.E.K.K.A Goblins
Goblins Bomber Firecracker Mini P.E.K.K.A Mega Knight
Goblins Bats Bomber Zap Firecracker Mega Knight
Bats Zap Firecracker
Mini P.E.K.K.A Mega Knight Bomber Bats Zap
Bomber Mega Knight Goblins Bats Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Bomber Bats Firecracker Mini P.E.K.K.A
Mega Knight Goblins Bomber Bats Zap Firecracker
Zap Bomber Bats Firecracker Mega Knight
Mini P.E.K.K.A
Bomber Mega Knight Goblins Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Zap
Bomber Zap Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap
Mini P.E.K.K.A Mega Knight
Firecracker Bats Zap
Mini P.E.K.K.A Goblins Bats
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Goblins Bats Firecracker Mini P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Bomber Firecracker Mega Knight
Goblins Bomber Bats Zap Firecracker Mini P.E.K.K.A
Bats Mega Knight Bomber Zap Firecracker Mini P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Bomber Zap Firecracker Mega Knight
Firecracker Bats Zap
Bomber Firecracker
Zap Firecracker
Zap Firecracker
Goblins Bats Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker Mega Knight
Bomber Bats Mini P.E.K.K.A
Bomber Zap Firecracker Mini P.E.K.K.A Mega Knight
Bomber Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Bomber Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Bomber Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats
Zap Firecracker
Firecracker Mini P.E.K.K.A Mega Knight
Bomber Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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