My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang Firecracker
Barbarian Barrel
Archers Goblin Gang Firecracker Wizard
The Log
Archers Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Archers Goblin Gang Firecracker Hog Rider
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Wizard
Fireball
Archers Goblin Gang Firecracker Hog Rider Wizard
Poison
Archers Goblin Gang Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Firecracker

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Archers Mini P.E.K.K.A Mega Knight
Archers
Zap Mini P.E.K.K.A Hog Rider Mega Knight
Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Zap Hog Rider Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Archers Goblin Gang Firecracker Hog Rider Wizard Mega Knight
Hog Rider
Zap Goblin Gang Firecracker Archers Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Zap Archers Firecracker Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Mega Knight Archers Goblin Gang Firecracker
Archers
Zap Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang
Zap Archers Firecracker Mini P.E.K.K.A
Firecracker
Zap Archers Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Archers Goblin Gang Firecracker Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Archers Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Mini P.E.K.K.A Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Archers
Mini P.E.K.K.A Goblin Gang Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Archers Firecracker Mega Knight
Zap Archers Goblin Gang Firecracker Wizard
Zap Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Firecracker Mini P.E.K.K.A Mega Knight
Archers Goblin Gang Zap Firecracker Wizard Mega Knight
Zap Archers Goblin Gang Firecracker Wizard
Mini P.E.K.K.A Mega Knight Zap Goblin Gang Wizard
Wizard Mega Knight Zap Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A
Mega Knight Zap Archers Goblin Gang Firecracker Wizard
Zap Wizard Archers Firecracker Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Archers Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Archers
Zap Archers Goblin Gang Firecracker Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Goblin Gang Mini P.E.K.K.A Mega Knight
Firecracker Wizard Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Firecracker Mini P.E.K.K.A
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Archers Firecracker Mega Knight
Goblin Gang Zap Archers Firecracker Mini P.E.K.K.A
Mega Knight Zap Archers Firecracker Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Archers Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang Mini P.E.K.K.A
Firecracker Zap Wizard
Zap Archers Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Zap Archers Firecracker Mini P.E.K.K.A Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Archers Firecracker Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Archers Goblin Gang
Zap Archers Firecracker Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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