My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Prince Bandit
Giant Snowball
Goblins Minions Skeleton Army
Zap
Goblins Minions Firecracker Skeleton Army Prince Bandit
Barbarian Barrel
Goblins Firecracker Skeleton Army Bandit
The Log
Goblins Firecracker Mini P.E.K.K.A Skeleton Army Prince Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Goblins Minions Firecracker Skeleton Army
Royal Delivery
Goblins Minions Firecracker Mini P.E.K.K.A Skeleton Army Prince Bandit
Fireball
Minions Firecracker Skeleton Army Bandit
Poison
Minions Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Firecracker Skeleton Army Bandit Mini P.E.K.K.A Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Firecracker Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Mega Knight Firecracker Mini P.E.K.K.A Prince Bandit
Firecracker
Minions Mini P.E.K.K.A Prince Bandit Mega Knight
Mini P.E.K.K.A
Minions Firecracker Mega Knight
Skeleton Army
Prince
Mega Knight Minions Firecracker
Bandit
Minions Firecracker Mega Knight
Mega Knight
Minions Prince Firecracker Mini P.E.K.K.A Bandit

Defense Synergies 0 15

Goblins
Firecracker Bandit
Minions
Firecracker Prince Bandit Mega Knight
Firecracker
Goblins Minions Mini P.E.K.K.A Skeleton Army Prince Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Skeleton Army
Skeleton Army
Firecracker Mini P.E.K.K.A Prince Bandit
Prince
Minions Firecracker Skeleton Army
Bandit
Goblins Minions Firecracker Skeleton Army Mega Knight
Mega Knight
Minions Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Mini P.E.K.K.A Skeleton Army Goblins Minions Firecracker Prince Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Goblins Minions Bandit
Mini P.E.K.K.A Skeleton Army Prince Goblins Minions Firecracker Bandit Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army Goblins Minions Firecracker Bandit Mega Knight
Minions Firecracker
Bandit Mega Knight
Mini P.E.K.K.A Goblins Minions Skeleton Army Prince
Skeleton Army Goblins Firecracker Mini P.E.K.K.A Prince Bandit Mega Knight
Goblins Minions Skeleton Army Firecracker Bandit Mega Knight
Minions Firecracker
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Minions Bandit
Skeleton Army Mega Knight Goblins Minions Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Prince Bandit Mega Knight
Mega Knight Goblins Minions Firecracker Mini P.E.K.K.A Skeleton Army Prince
Mega Knight Goblins Minions Firecracker Skeleton Army Prince Bandit
Minions Firecracker Bandit Mega Knight
Mini P.E.K.K.A Prince
Skeleton Army Mega Knight Goblins Minions Firecracker Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Goblins Prince Bandit
Bandit Firecracker Mini P.E.K.K.A Prince Mega Knight
Skeleton Army Bandit Mega Knight Goblins Minions Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Bandit
Mini P.E.K.K.A Skeleton Army Prince Bandit Mega Knight
Firecracker Minions
Mini P.E.K.K.A Skeleton Army Prince Goblins Minions Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army Prince
Mega Knight Goblins Minions Firecracker Mini P.E.K.K.A Skeleton Army Prince Bandit
Skeleton Army
Mega Knight Minions Mini P.E.K.K.A Prince
Skeleton Army Mega Knight Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Bandit
Firecracker Skeleton Army Mega Knight
Skeleton Army Goblins Minions Firecracker Mini P.E.K.K.A Prince
Minions Mega Knight Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker Prince
Firecracker Mega Knight
Firecracker Minions
Firecracker
Firecracker
Firecracker Bandit
Goblins Minions Mini P.E.K.K.A Prince
Firecracker Prince Bandit
Firecracker
Firecracker Bandit
Minions Firecracker Bandit
Firecracker Prince
Firecracker Bandit
Firecracker Bandit Mega Knight
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince Bandit Mega Knight
Firecracker Mega Knight
Minions Prince Mega Knight
Prince
Firecracker Mega Knight
Firecracker Bandit
Prince Bandit Mega Knight
Firecracker Bandit
Firecracker
Minions Firecracker
Mini P.E.K.K.A
Bandit Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Minions Skeleton Army Prince Bandit
Firecracker
Firecracker Mini P.E.K.K.A Prince Mega Knight
Firecracker
Firecracker Prince Mega Knight
Minions Firecracker
Firecracker
Firecracker Prince Bandit Mega Knight
Prince
Firecracker Mega Knight

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