My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Fisherman
Giant Snowball
Goblin Barrel Fisherman
Zap
Firecracker Inferno Tower Goblin Barrel Fisherman
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel
The Log
Firecracker Goblin Barrel Fisherman
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Fisherman
Fireball
Firecracker Inferno Tower Goblin Barrel Fisherman
Poison
Firecracker Inferno Tower Fisherman
Lightning
Inferno Tower Fisherman
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Firecracker Goblin Barrel Fisherman Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Mega Knight
Firecracker
Mirror Goblin Barrel Fisherman Mega Knight
Inferno Tower
Mirror
Arrows Goblin Barrel The Log Firecracker
Goblin Barrel
Mirror Arrows Firecracker Mega Knight
The Log
Mirror Fisherman Mega Knight
Fisherman
Firecracker The Log Mega Knight
Mega Knight
Arrows Firecracker Goblin Barrel The Log Fisherman

Defense Synergies 4 13

Arrows
Mirror Mega Knight Inferno Tower
Firecracker
The Log Inferno Tower Mirror Fisherman Mega Knight
Inferno Tower
The Log Arrows Firecracker Mirror Fisherman Mega Knight
Mirror
Arrows Firecracker Inferno Tower The Log Mega Knight
Goblin Barrel
The Log
Firecracker Inferno Tower Mirror Fisherman Mega Knight
Fisherman
Firecracker Inferno Tower The Log Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Mirror The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Firecracker The Log Fisherman Mega Knight
Inferno Tower Fisherman Mega Knight
Inferno Tower Firecracker Fisherman Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Firecracker Mega Knight
Inferno Tower Arrows Firecracker
Arrows Inferno Tower The Log Mega Knight
Inferno Tower Fisherman
Firecracker Inferno Tower Fisherman Mega Knight
Arrows Firecracker The Log Fisherman Mega Knight
Arrows Inferno Tower Firecracker
Inferno Tower Mega Knight The Log
Mega Knight Arrows Firecracker The Log
Inferno Tower Mega Knight
Inferno Tower The Log Fisherman Mega Knight
Mega Knight Arrows Firecracker Inferno Tower Fisherman
Arrows Mega Knight Firecracker The Log Fisherman
Arrows The Log Firecracker Fisherman Mega Knight
Inferno Tower Fisherman
Mega Knight Arrows Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Fisherman
Arrows Firecracker The Log Fisherman Mega Knight
Mega Knight Inferno Tower The Log Fisherman
Mega Knight Inferno Tower The Log Fisherman
Inferno Tower Fisherman Mega Knight
Arrows Firecracker
Inferno Tower
Inferno Tower Mega Knight Fisherman
Mega Knight Firecracker Inferno Tower The Log
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Arrows The Log
Mega Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Firecracker The Log Fisherman
Arrows Mega Knight Firecracker Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Fisherman
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Fisherman
Fisherman
Firecracker Arrows The Log Fisherman
Arrows Firecracker
Firecracker The Log Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Fisherman
Arrows Firecracker The Log Fisherman Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log Fisherman
Arrows The Log
Arrows Firecracker The Log Mega Knight
Fisherman
Arrows Firecracker The Log Fisherman
Arrows The Log Fisherman Mega Knight
Arrows Firecracker The Log Fisherman
Arrows Firecracker
Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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