My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker
Fireball
Firecracker
Poison
Firecracker
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap Giant Snowball Firecracker Freeze Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Zap Giant Snowball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Giant Snowball Firecracker Mega Knight
Zap
Ice Spirit Firecracker Mirror Giant Snowball Freeze Mega Knight
Giant Snowball
Ice Spirit Zap Firecracker Mirror Mega Knight
Firecracker
Zap Ice Spirit Giant Snowball Mirror Mega Knight Monk
Mirror
Zap Giant Snowball Firecracker Freeze
Freeze
Zap Mirror
Mega Knight
Ice Spirit Zap Giant Snowball Firecracker
Monk
Firecracker

Defense Synergies 5 10

Ice Spirit
Zap Giant Snowball Firecracker Mega Knight
Zap
Ice Spirit Mirror Mega Knight Giant Snowball Firecracker
Giant Snowball
Mirror Mega Knight Ice Spirit Zap Firecracker
Firecracker
Ice Spirit Zap Giant Snowball Mirror Mega Knight
Mirror
Zap Giant Snowball Firecracker Mega Knight
Freeze
Mega Knight
Mega Knight
Zap Giant Snowball Ice Spirit Firecracker Mirror Freeze
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Ice Spirit Zap Firecracker Mega Knight Monk
Mega Knight Giant Snowball Freeze
Firecracker Mega Knight Monk
Firecracker Mega Knight Monk
Freeze Zap Giant Snowball Firecracker Mega Knight
Giant Snowball Ice Spirit Zap Firecracker Freeze
Zap Mega Knight Monk
Ice Spirit Giant Snowball Firecracker Mega Knight
Zap Giant Snowball Firecracker Freeze Mega Knight
Zap Giant Snowball Firecracker
Mega Knight Ice Spirit Zap Giant Snowball Freeze
Mega Knight Ice Spirit Zap Giant Snowball Firecracker Freeze
Mega Knight
Monk Ice Spirit Zap Giant Snowball Freeze Mega Knight
Mega Knight Firecracker
Ice Spirit Mega Knight Zap Giant Snowball Firecracker
Zap Giant Snowball Freeze Ice Spirit Firecracker Mega Knight
Mega Knight Giant Snowball Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Snowball
Zap Giant Snowball Firecracker Mega Knight Monk
Mega Knight Ice Spirit Zap
Mega Knight Zap Monk
Mega Knight
Firecracker Ice Spirit Zap Giant Snowball Freeze Monk
Mega Knight
Zap Freeze Mega Knight Ice Spirit Giant Snowball Firecracker Monk
Mega Knight
Mega Knight Monk Zap Giant Snowball
Mega Knight
Firecracker Mega Knight
Ice Spirit Zap Firecracker Freeze Monk
Mega Knight Zap Giant Snowball Firecracker Freeze
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Monk
Firecracker Monk Zap Giant Snowball
Firecracker Freeze
Zap Giant Snowball Firecracker Mega Knight
Firecracker Ice Spirit Zap Giant Snowball Freeze Monk
Firecracker
Ice Spirit Zap Giant Snowball Firecracker Freeze
Monk Zap Giant Snowball Firecracker
Giant Snowball
Firecracker Monk Zap
Monk Zap Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker Freeze Monk
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker
Firecracker Mega Knight
Monk Giant Snowball Freeze
Zap Giant Snowball Firecracker Mega Knight Monk
Zap Giant Snowball Firecracker Mega Knight Monk
Mega Knight Monk
Giant Snowball
Monk
Zap Giant Snowball Monk
Zap Giant Snowball Firecracker Freeze Ice Spirit Mega Knight
Firecracker Zap Giant Snowball Monk
Zap Giant Snowball Mega Knight Monk
Zap Firecracker
Zap Giant Snowball Firecracker
Zap Ice Spirit Giant Snowball Firecracker Freeze
Giant Snowball
Zap Giant Snowball Mega Knight
Zap Ice Spirit Giant Snowball Firecracker Freeze Monk
Mega Knight
Giant Snowball Firecracker Monk
Zap Ice Spirit Freeze
Zap Giant Snowball Firecracker Monk
Freeze
Firecracker Mega Knight
Zap Giant Snowball Firecracker
Monk Zap Giant Snowball
Firecracker Mega Knight
Zap Ice Spirit Giant Snowball Firecracker Freeze
Firecracker Zap Giant Snowball
Zap Giant Snowball Firecracker Freeze Mega Knight Monk
Firecracker Mega Knight Monk

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