My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Rune Giant Hunter Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Spear Goblins Inferno Dragon
Zap
Spear Goblins Firecracker Inferno Dragon
Barbarian Barrel
Electro Spirit Spear Goblins Firecracker Hunter
The Log
Electro Spirit Spear Goblins Firecracker Hunter
Earthquake
Spear Goblins Firecracker
Arrows
Electro Spirit Spear Goblins Firecracker
Royal Delivery
Electro Spirit Spear Goblins Firecracker Hunter Inferno Dragon
Fireball
Firecracker Hunter Inferno Dragon
Poison
Spear Goblins Firecracker Hunter
Lightning
Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Rune Giant Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Arrows Firecracker Rune Giant Hunter Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Arrows Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Firecracker Rune Giant Inferno Dragon Mega Knight
Arrows
Mega Knight
Firecracker
Spear Goblins Rune Giant Inferno Dragon Mega Knight
Rune Giant
Spear Goblins Firecracker Hunter
Hunter
Rune Giant Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Firecracker
Mega Knight
Inferno Dragon Spear Goblins Arrows Firecracker Hunter

Defense Synergies 1 9

Electro Spirit
Hunter
Spear Goblins
Arrows Firecracker Inferno Dragon Mega Knight
Arrows
Mega Knight Spear Goblins
Firecracker
Spear Goblins Hunter Mega Knight
Rune Giant
Hunter
Electro Spirit Firecracker Mega Knight
Inferno Dragon
Spear Goblins Mega Knight
Mega Knight
Arrows Spear Goblins Firecracker Hunter Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Hunter Inferno Dragon Firecracker Mega Knight
Hunter Mega Knight Inferno Dragon
Hunter Inferno Dragon Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Electro Spirit Spear Goblins Firecracker Hunter Mega Knight
Hunter Inferno Dragon Electro Spirit Spear Goblins Arrows Firecracker
Electro Spirit Arrows Mega Knight
Hunter Inferno Dragon
Spear Goblins Firecracker Hunter Mega Knight
Electro Spirit Spear Goblins Arrows Firecracker Hunter Mega Knight
Arrows Hunter Inferno Dragon Spear Goblins Firecracker
Hunter Mega Knight
Mega Knight Electro Spirit Arrows Firecracker Hunter
Inferno Dragon Hunter Mega Knight
Hunter Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Hunter
Arrows Mega Knight Electro Spirit Spear Goblins Firecracker Hunter
Arrows Hunter Electro Spirit Spear Goblins Firecracker Inferno Dragon Mega Knight
Hunter Inferno Dragon
Mega Knight Electro Spirit Spear Goblins Arrows Firecracker Hunter
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Arrows Firecracker Hunter Inferno Dragon Mega Knight
Mega Knight Spear Goblins Hunter
Hunter Mega Knight
Hunter Inferno Dragon Mega Knight
Arrows Firecracker Electro Spirit Hunter
Spear Goblins Hunter
Mega Knight Hunter Inferno Dragon
Mega Knight Electro Spirit Spear Goblins Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Hunter
Mega Knight Arrows
Mega Knight Hunter
Firecracker Mega Knight
Electro Spirit Spear Goblins Firecracker Hunter Inferno Dragon
Arrows Mega Knight Electro Spirit Firecracker Hunter Inferno Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit Spear Goblins Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker Hunter
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker Hunter
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Hunter Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Spirit Hunter Mega Knight
Inferno Dragon
Arrows Firecracker Hunter
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Hunter
Electro Spirit Firecracker
Arrows Hunter Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit Spear Goblins
Arrows Firecracker Hunter
Arrows
Firecracker Hunter Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Firecracker
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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