My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Tombstone Valkyrie Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Tombstone
Zap
Goblin Gang Firecracker Tombstone
Barbarian Barrel
Goblin Gang Firecracker Rascals Tombstone Valkyrie
The Log
Goblin Gang Firecracker Rascals Tombstone
Earthquake
Goblin Gang Firecracker Tombstone
Arrows
Goblin Gang Firecracker Rascals Tombstone
Royal Delivery
Goblin Gang Firecracker Rascals Valkyrie
Fireball
Goblin Gang Firecracker Rascals Tombstone
Poison
Goblin Gang Firecracker Rascals Tombstone
Lightning
Tombstone Valkyrie
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Tombstone Valkyrie Golden Knight Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Firecracker Tombstone

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Mirror
Firecracker
Goblin Gang Rascals Valkyrie Mirror Mega Knight
Rascals
Firecracker
Tombstone
Valkyrie
Goblin Gang Firecracker
Mirror
Goblin Gang Firecracker
Mega Knight
Firecracker
Golden Knight

Defense Synergies 1 13

Goblin Gang
Firecracker Rascals Tombstone Valkyrie Mirror
Firecracker
Valkyrie Goblin Gang Rascals Tombstone Mirror Mega Knight Golden Knight
Rascals
Goblin Gang Firecracker
Tombstone
Goblin Gang Firecracker Mirror
Valkyrie
Firecracker Goblin Gang Mirror
Mirror
Goblin Gang Firecracker Tombstone Valkyrie Mega Knight
Mega Knight
Firecracker Mirror
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie Golden Knight
Goblin Gang Firecracker Rascals Tombstone Valkyrie Mega Knight
Goblin Gang Mega Knight Rascals Tombstone Valkyrie
Goblin Gang Firecracker Rascals Tombstone Valkyrie Mega Knight
Firecracker Tombstone Valkyrie Mega Knight
Goblin Gang Firecracker Rascals Valkyrie Mega Knight
Goblin Gang Firecracker Rascals Tombstone
Rascals Valkyrie Mega Knight Golden Knight
Goblin Gang Rascals Tombstone
Goblin Gang Firecracker Rascals Valkyrie Mega Knight
Goblin Gang Valkyrie Firecracker Rascals Tombstone Mega Knight
Goblin Gang Firecracker Rascals
Tombstone Mega Knight Goblin Gang Rascals Valkyrie
Valkyrie Mega Knight Goblin Gang Firecracker Rascals Tombstone Golden Knight
Goblin Gang Rascals Tombstone Mega Knight
Goblin Gang Rascals Mega Knight
Mega Knight Goblin Gang Firecracker Rascals Tombstone Valkyrie
Tombstone Valkyrie Mega Knight Goblin Gang Firecracker Rascals Golden Knight
Valkyrie Firecracker Rascals Tombstone Mega Knight
Goblin Gang Rascals Valkyrie Mega Knight Firecracker
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Valkyrie Mega Knight Tombstone
Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Tombstone Mega Knight Rascals Valkyrie Golden Knight
Goblin Gang Valkyrie Mega Knight Rascals
Goblin Gang Rascals Tombstone Valkyrie Mega Knight
Firecracker Goblin Gang Rascals
Goblin Gang Rascals Tombstone Valkyrie
Mega Knight Rascals Valkyrie
Mega Knight Firecracker Tombstone Valkyrie
Goblin Gang Tombstone
Mega Knight Rascals Tombstone Valkyrie Golden Knight
Mega Knight Valkyrie
Rascals Mega Knight Goblin Gang Tombstone Valkyrie Golden Knight
Firecracker Rascals Valkyrie Mega Knight
Goblin Gang Rascals Tombstone Firecracker Valkyrie Golden Knight
Valkyrie Mega Knight Firecracker Rascals Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Valkyrie Golden Knight
Firecracker Golden Knight
Firecracker Rascals Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker Golden Knight
Goblin Gang
Firecracker Valkyrie Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight Golden Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Golden Knight
Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang Tombstone
Firecracker
Goblin Gang Firecracker Rascals Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker Rascals Golden Knight
Firecracker
Firecracker Mega Knight Golden Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: