My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Ice Golem Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Tesla Valkyrie
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla Ice Golem Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Firecracker Tesla Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Arrows Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Ice Golem Valkyrie Mega Knight
Tesla
Ice Golem
Hog Rider Firecracker
Valkyrie
Hog Rider Firecracker
Hog Rider
Arrows Firecracker Ice Golem Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Hog Rider

Defense Synergies 5 9

Skeletons
Tesla Firecracker Ice Golem
Arrows
Mega Knight Tesla Ice Golem Valkyrie
Firecracker
Ice Golem Valkyrie Skeletons Tesla Mega Knight
Tesla
Skeletons Ice Golem Arrows Firecracker Valkyrie
Ice Golem
Firecracker Tesla Skeletons Arrows Mega Knight
Valkyrie
Firecracker Arrows Tesla
Hog Rider
Mega Knight
Arrows Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Valkyrie
Skeletons Firecracker Tesla Valkyrie Mega Knight
Tesla Mega Knight Skeletons Valkyrie
Tesla Skeletons Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Skeletons Firecracker Tesla Valkyrie Mega Knight
Tesla Arrows Firecracker
Arrows Tesla Ice Golem Valkyrie Mega Knight
Tesla Skeletons
Skeletons Firecracker Tesla Ice Golem Valkyrie Mega Knight
Valkyrie Skeletons Arrows Firecracker Tesla Ice Golem Mega Knight
Arrows Tesla Firecracker
Tesla Mega Knight Skeletons Valkyrie
Valkyrie Mega Knight Arrows Firecracker Tesla
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Skeletons Arrows Firecracker Valkyrie
Arrows Tesla Valkyrie Mega Knight Firecracker
Arrows Valkyrie Firecracker Tesla Ice Golem Mega Knight
Tesla
Valkyrie Mega Knight Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Tesla Ice Golem
Arrows Firecracker Tesla Ice Golem Valkyrie Mega Knight
Mega Knight Skeletons Ice Golem Valkyrie
Valkyrie Mega Knight Tesla Ice Golem
Skeletons Tesla Valkyrie Mega Knight
Arrows Firecracker Skeletons Tesla Ice Golem
Skeletons Tesla Ice Golem Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Skeletons Firecracker Ice Golem Valkyrie
Skeletons Tesla
Mega Knight Tesla Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Tesla Ice Golem Valkyrie
Firecracker Tesla Valkyrie Mega Knight
Tesla Skeletons Firecracker Ice Golem Valkyrie
Arrows Valkyrie Mega Knight Firecracker Tesla Ice Golem
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Golem Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Ice Golem
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker Ice Golem
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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