My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Skeleton Army Witch
Fireball
Firecracker Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Skeleton Army Mini P.E.K.K.A Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Arrows Witch The Log
Firecracker
Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker The Log Mega Knight
Skeleton Army
Witch
Knight Mega Knight
The Log
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Witch The Log

Defense Synergies 4 15

Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Firecracker Arrows Mini P.E.K.K.A Skeleton Army Witch The Log
Firecracker
Knight The Log Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
The Log Arrows Knight Firecracker Skeleton Army Witch
Skeleton Army
Knight Firecracker Mini P.E.K.K.A The Log
Witch
Knight Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Knight Skeleton Army Witch Mega Knight
Mega Knight
Arrows Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Mini P.E.K.K.A Skeleton Army Knight Firecracker Witch The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Knight
Mini P.E.K.K.A Skeleton Army Witch Knight Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Firecracker Mega Knight
Arrows Firecracker Witch
Arrows The Log Mega Knight
Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Witch Arrows Knight Firecracker The Log Mega Knight
Arrows Firecracker Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Witch The Log
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Skeleton Army Witch
Arrows Mega Knight Knight Firecracker Skeleton Army Witch The Log
Arrows Witch The Log Knight Firecracker Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Arrows Knight Firecracker Mini P.E.K.K.A The Log Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Knight The Log
Knight Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Arrows Firecracker Witch
Mini P.E.K.K.A Skeleton Army Knight Witch
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Knight Mini P.E.K.K.A Witch
Skeleton Army Mega Knight Arrows The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Witch
Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Knight Firecracker Mini P.E.K.K.A The Log
Arrows Mega Knight Firecracker Mini P.E.K.K.A Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Mini P.E.K.K.A
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows Firecracker Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Witch Mega Knight
Witch
Arrows Firecracker The Log Witch
Arrows Witch The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Skeleton Army Witch
Arrows Firecracker Witch
Arrows The Log
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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