My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Lumberjack
Zap
Goblin Barrel
Barbarian Barrel
Knight Goblin Barrel Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack
Fireball
Hog Rider Goblin Barrel Lumberjack
Poison
Lightning
Knight Mini P.E.K.K.A Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Mini P.E.K.K.A Hog Rider Freeze Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mini P.E.K.K.A Goblin Barrel Freeze Lumberjack Mega Knight
Knight
Hog Rider Goblin Barrel Arrows Lumberjack
Mini P.E.K.K.A
Arrows Hog Rider Lumberjack Mega Knight
Hog Rider
Arrows Knight Freeze Mini P.E.K.K.A Goblin Barrel Lumberjack Mega Knight
Goblin Barrel
Knight Arrows Hog Rider Lumberjack Mega Knight
Freeze
Hog Rider Arrows
Lumberjack
Arrows Knight Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack

Defense Synergies 1 8

Arrows
Mega Knight Knight Mini P.E.K.K.A Lumberjack
Knight
Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Knight Freeze
Hog Rider
Goblin Barrel
Freeze
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Arrows Knight Freeze
Mega Knight
Arrows Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Lumberjack Knight Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Knight Freeze
Mini P.E.K.K.A Lumberjack Knight Mega Knight
Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Freeze Lumberjack Mega Knight
Arrows Freeze
Arrows Mega Knight
Mini P.E.K.K.A Lumberjack
Knight Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Knight Freeze Lumberjack Mega Knight
Arrows
Mini P.E.K.K.A Lumberjack Mega Knight Knight Freeze
Mega Knight Arrows Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Knight Lumberjack Mega Knight
Mini P.E.K.K.A Freeze Lumberjack Mega Knight
Mega Knight Arrows Knight Mini P.E.K.K.A Lumberjack
Arrows Mega Knight Knight Lumberjack
Arrows Freeze Knight Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Mega Knight Arrows Knight Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Knight Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Knight
Knight Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Freeze
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Mega Knight Knight Lumberjack
Freeze Mega Knight Knight Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A Lumberjack
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Knight Lumberjack
Mega Knight
Knight Mini P.E.K.K.A Freeze Lumberjack
Arrows Mega Knight Mini P.E.K.K.A Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows Mega Knight
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Mini P.E.K.K.A Lumberjack
Arrows Knight
Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows
Freeze
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Freeze
Arrows
Freeze
Arrows
Knight Mini P.E.K.K.A Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Freeze
Freeze Mega Knight
Mega Knight

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