My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Musketeer Hog Rider Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Musketeer Witch Giant Skeleton Electro Wizard
The Log
Goblin Gang Musketeer Hog Rider Witch Giant Skeleton
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Musketeer Hog Rider Witch Giant Skeleton Electro Wizard
Fireball
Goblin Gang Musketeer Hog Rider Witch Electro Wizard
Poison
Goblin Gang Musketeer Witch Electro Wizard
Lightning
Musketeer Witch Electro Wizard
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Musketeer Hog Rider Electro Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Musketeer Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton Mega Knight
Goblin Gang
Hog Rider Giant Skeleton
Musketeer
Hog Rider Giant Skeleton Mega Knight
Hog Rider
Arrows Goblin Gang Musketeer Witch Giant Skeleton Electro Wizard Mega Knight
Witch
Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Gang Musketeer Hog Rider Witch Electro Wizard
Electro Wizard
Hog Rider Giant Skeleton Mega Knight
Mega Knight
Arrows Musketeer Hog Rider Witch Electro Wizard

Defense Synergies 2 11

Arrows
Mega Knight Giant Skeleton
Goblin Gang
Musketeer Giant Skeleton Electro Wizard
Musketeer
Goblin Gang Giant Skeleton Electro Wizard Mega Knight
Hog Rider
Witch
Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Arrows Goblin Gang Musketeer Witch Electro Wizard
Electro Wizard
Goblin Gang Musketeer Witch Giant Skeleton Mega Knight
Mega Knight
Arrows Musketeer Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Wizard
Goblin Gang Musketeer Witch Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Musketeer Giant Skeleton Electro Wizard
Witch Goblin Gang Musketeer Electro Wizard Mega Knight
Arrows Giant Skeleton Mega Knight
Arrows Goblin Gang Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Arrows Goblin Gang Witch
Arrows Musketeer Giant Skeleton Electro Wizard Mega Knight
Witch Goblin Gang Musketeer
Goblin Gang Musketeer Giant Skeleton Electro Wizard Mega Knight
Goblin Gang Witch Electro Wizard Arrows Musketeer Giant Skeleton Mega Knight
Arrows Musketeer Goblin Gang Witch Electro Wizard
Mega Knight Goblin Gang Musketeer Witch Giant Skeleton Electro Wizard
Mega Knight Arrows Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Musketeer Witch Electro Wizard
Arrows Mega Knight Goblin Gang Musketeer Witch Electro Wizard
Arrows Witch Musketeer Giant Skeleton Electro Wizard Mega Knight
Musketeer Electro Wizard
Goblin Gang Mega Knight Arrows Musketeer Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Goblin Gang Musketeer Mega Knight
Goblin Gang Giant Skeleton Mega Knight Musketeer Witch Electro Wizard
Goblin Gang Giant Skeleton Mega Knight Musketeer Electro Wizard
Giant Skeleton Goblin Gang Musketeer Witch Mega Knight
Arrows Goblin Gang Musketeer Witch Electro Wizard
Goblin Gang Musketeer Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Witch
Witch Goblin Gang Musketeer
Mega Knight Musketeer Witch Giant Skeleton
Mega Knight Arrows Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Goblin Gang Witch
Musketeer Witch Mega Knight
Goblin Gang Witch Electro Wizard Musketeer Giant Skeleton
Arrows Mega Knight Musketeer Witch Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton
Arrows Musketeer Electro Wizard
Arrows Giant Skeleton
Arrows Musketeer Giant Skeleton
Arrows Mega Knight
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Goblin Gang Musketeer Electro Wizard
Arrows Musketeer Electro Wizard
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer Mega Knight
Arrows
Arrows Musketeer Electro Wizard Mega Knight
Arrows Witch Mega Knight
Musketeer Giant Skeleton Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Witch Mega Knight
Witch
Arrows Musketeer Witch Electro Wizard
Arrows Musketeer Witch Mega Knight
Arrows Musketeer
Arrows Musketeer Witch Electro Wizard
Electro Wizard Musketeer Witch
Arrows Musketeer Mega Knight
Arrows Electro Wizard
Giant Skeleton Mega Knight
Arrows
Electro Wizard Goblin Gang Musketeer Witch
Arrows Musketeer Witch Electro Wizard
Arrows
Goblin Gang Musketeer Electro Wizard Mega Knight
Arrows Musketeer
Arrows Giant Skeleton
Musketeer Mega Knight
Goblin Gang Musketeer Witch Giant Skeleton Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch Giant Skeleton Electro Wizard Mega Knight
Mega Knight

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