My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Goblin Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Firecracker
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Prince Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Firecracker
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Prince Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Freeze Inferno Dragon Prince Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Freeze

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Prince Goblin Giant Freeze Mega Knight
Arrows
Zap Freeze Prince Goblin Giant Mega Knight
Firecracker
Zap Prince Goblin Giant Inferno Dragon Mega Knight
Freeze
Zap Arrows
Prince
Zap Mega Knight Arrows Firecracker
Goblin Giant
Zap Arrows Firecracker
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Zap Arrows Firecracker

Defense Synergies 3 9

Zap
Goblin Giant Mega Knight Arrows Firecracker Prince Inferno Dragon
Arrows
Mega Knight Zap Prince
Firecracker
Zap Prince Mega Knight
Freeze
Mega Knight
Prince
Zap Arrows Firecracker
Goblin Giant
Zap
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Giant
Inferno Dragon Zap Firecracker Prince Mega Knight
Prince Mega Knight Freeze Inferno Dragon
Prince Inferno Dragon Firecracker Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Freeze Zap Firecracker Mega Knight
Inferno Dragon Zap Arrows Firecracker Freeze
Zap Arrows Goblin Giant Mega Knight
Inferno Dragon Prince
Firecracker Prince Mega Knight
Zap Arrows Firecracker Freeze Goblin Giant Mega Knight
Arrows Inferno Dragon Zap Firecracker
Prince Mega Knight Zap Freeze
Mega Knight Zap Arrows Firecracker Freeze Prince
Inferno Dragon Prince Mega Knight
Zap Freeze Prince Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Prince
Arrows Mega Knight Zap Firecracker Prince
Zap Arrows Freeze Firecracker Inferno Dragon Mega Knight
Prince Inferno Dragon
Mega Knight Arrows Firecracker Prince Goblin Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince
Zap Arrows Firecracker Prince Inferno Dragon Mega Knight
Mega Knight Zap Prince Goblin Giant
Prince Mega Knight Zap Goblin Giant
Prince Goblin Giant Inferno Dragon Mega Knight
Arrows Firecracker Zap Freeze Goblin Giant
Prince Goblin Giant
Mega Knight Prince Goblin Giant Inferno Dragon
Zap Freeze Mega Knight Firecracker Prince Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight Prince
Mega Knight Zap Arrows Prince Goblin Giant
Prince Mega Knight Goblin Giant
Firecracker Mega Knight
Zap Firecracker Freeze Prince Goblin Giant Inferno Dragon
Arrows Mega Knight Zap Firecracker Freeze Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Zap
Arrows Goblin Giant
Arrows Firecracker Freeze Prince
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Freeze Goblin Giant
Arrows Firecracker
Arrows Zap Firecracker Freeze
Arrows Zap Firecracker
Prince
Firecracker Zap Arrows Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Zap Arrows Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Freeze
Zap Arrows Firecracker Prince Mega Knight
Zap Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker Freeze Mega Knight
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows Prince Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker Freeze
Zap Arrows Mega Knight
Zap Arrows Firecracker Freeze
Prince Mega Knight
Arrows Firecracker
Zap Freeze Prince
Zap Arrows Firecracker
Freeze
Arrows
Firecracker Prince Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince Mega Knight
Zap Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze Prince Goblin Giant Mega Knight
Prince Inferno Dragon
Firecracker Mega Knight

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