My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Baby Dragon
Zap
Bomber Goblin Giant
Barbarian Barrel
Bomber Wizard
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Baby Dragon
Fireball
Bomber Wizard Baby Dragon
Poison
Bomber Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Mini P.E.K.K.A Baby Dragon Wizard Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Mini P.E.K.K.A

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Baby Dragon Goblin Giant Mega Knight
Zap
Arrows Goblin Giant Bomber Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows
Zap Mini P.E.K.K.A Goblin Giant Mega Knight
Mini P.E.K.K.A
Bomber Zap Arrows Wizard Baby Dragon Goblin Giant Mega Knight
Wizard
Mini P.E.K.K.A Goblin Giant Mega Knight
Baby Dragon
Bomber Zap Mini P.E.K.K.A Goblin Giant Mega Knight
Goblin Giant
Zap Bomber Arrows Mini P.E.K.K.A Wizard Baby Dragon
Mega Knight
Bomber Zap Arrows Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 4 9

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Giant Mega Knight Bomber Arrows Baby Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Arrows Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Mega Knight
Baby Dragon
Zap Mini P.E.K.K.A Mega Knight
Goblin Giant
Zap
Mega Knight
Zap Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Baby Dragon Goblin Giant
Mini P.E.K.K.A Zap Mega Knight
Mini P.E.K.K.A Mega Knight Bomber
Mini P.E.K.K.A Mega Knight
Bomber Arrows Mini P.E.K.K.A Mega Knight
Arrows Bomber Zap Baby Dragon Mega Knight
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon Goblin Giant Mega Knight
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Mega Knight
Bomber Zap Arrows Wizard Baby Dragon Goblin Giant Mega Knight
Arrows Zap Wizard Baby Dragon
Mini P.E.K.K.A Mega Knight Bomber Zap Wizard
Bomber Wizard Mega Knight Zap Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bomber Arrows Mini P.E.K.K.A
Arrows Mega Knight Bomber Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon Bomber Mega Knight
Mini P.E.K.K.A
Bomber Wizard Mega Knight Arrows Mini P.E.K.K.A Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Bomber Zap Arrows Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Mega Knight Zap Goblin Giant
Mini P.E.K.K.A Goblin Giant Mega Knight
Arrows Wizard Zap Baby Dragon Goblin Giant
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Mega Knight Goblin Giant
Zap Mega Knight Mini P.E.K.K.A Baby Dragon
Goblin Giant
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Arrows Goblin Giant
Mini P.E.K.K.A Mega Knight Wizard Goblin Giant
Wizard Bomber Baby Dragon Mega Knight
Bomber Zap Mini P.E.K.K.A Baby Dragon Goblin Giant
Arrows Mega Knight Bomber Zap Mini P.E.K.K.A Wizard Baby Dragon
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon Goblin Giant
Arrows
Bomber Wizard Zap Arrows Baby Dragon Mega Knight
Arrows Wizard Zap Baby Dragon Goblin Giant
Bomber Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Bomber Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Bomber Zap Arrows Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Bomber Wizard Baby Dragon Mega Knight
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon Mega Knight
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap
Zap Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Arrows Bomber Zap Wizard Baby Dragon
Zap Arrows
Mega Knight
Zap Baby Dragon
Zap
Zap Baby Dragon Goblin Giant Mega Knight
Wizard Mega Knight

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