My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Dart Goblin Hog Rider Little Prince
Zap
Goblins Dart Goblin Little Prince
Barbarian Barrel
Ice Spirit Goblins Knight Dart Goblin Little Prince
The Log
Ice Spirit Goblins Dart Goblin Hog Rider Little Prince
Earthquake
Hog Rider
Arrows
Ice Spirit Goblins Dart Goblin Little Prince
Royal Delivery
Ice Spirit Goblins Knight Dart Goblin Hog Rider Little Prince
Fireball
Dart Goblin Hog Rider Little Prince
Poison
Dart Goblin Little Prince
Lightning
Knight Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Knight Dart Goblin Little Prince Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblins Dart Goblin Mega Knight
Goblins
Hog Rider Ice Spirit
Knight
Ice Spirit Dart Goblin Hog Rider The Log Little Prince
Dart Goblin
Knight Ice Spirit Hog Rider The Log Mega Knight
Hog Rider
Ice Spirit Goblins Knight The Log Dart Goblin Mega Knight Little Prince
The Log
Hog Rider Knight Dart Goblin Mega Knight Little Prince
Mega Knight
Ice Spirit Dart Goblin Hog Rider The Log
Little Prince
Knight Hog Rider The Log

Defense Synergies 2 15

Ice Spirit
Goblins Knight Dart Goblin The Log Mega Knight Little Prince
Goblins
Ice Spirit Knight Dart Goblin The Log Little Prince
Knight
Dart Goblin Little Prince Ice Spirit Goblins The Log
Dart Goblin
Knight Ice Spirit Goblins The Log Mega Knight
Hog Rider
The Log
Ice Spirit Goblins Knight Dart Goblin Mega Knight Little Prince
Mega Knight
Ice Spirit Dart Goblin The Log
Little Prince
Knight Ice Spirit Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
Ice Spirit Goblins Knight Dart Goblin The Log Mega Knight
Mega Knight Goblins Knight Dart Goblin
Goblins Knight Dart Goblin Mega Knight
The Log Mega Knight
The Log Goblins Dart Goblin Mega Knight
Dart Goblin Ice Spirit Little Prince
Dart Goblin The Log Mega Knight
Goblins
Knight Ice Spirit Goblins Dart Goblin Mega Knight Little Prince
Goblins Dart Goblin Knight The Log Mega Knight
Dart Goblin
Mega Knight Ice Spirit Knight The Log
Mega Knight Ice Spirit Goblins Dart Goblin The Log
Knight Mega Knight
Ice Spirit The Log Mega Knight
Mega Knight Goblins Knight
Ice Spirit Mega Knight Goblins Knight Dart Goblin The Log Little Prince
The Log Ice Spirit Knight Dart Goblin Mega Knight Little Prince
Dart Goblin
Mega Knight Goblins Knight Dart Goblin The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins
Knight The Log Mega Knight
Mega Knight Ice Spirit Goblins Knight The Log
Mega Knight Knight The Log
Knight Mega Knight
Ice Spirit Dart Goblin
Goblins Knight Dart Goblin
Mega Knight Knight
Mega Knight Ice Spirit Goblins Knight The Log
Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight The Log
Mega Knight Knight
Dart Goblin Mega Knight
Ice Spirit Goblins Knight Dart Goblin The Log Little Prince
Mega Knight Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
The Log Mega Knight
Ice Spirit Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Goblins
Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Ice Spirit Mega Knight Little Prince
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Dart Goblin Little Prince
Ice Spirit Dart Goblin
Dart Goblin The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Dart Goblin
Dart Goblin
The Log
Knight Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight Little Prince
Dart Goblin Mega Knight

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