My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Dark Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Flying Machine Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Dark Prince
Giant Snowball
Minions Goblin Gang Flying Machine
Zap
Minions Goblin Gang Flying Machine Dark Prince
Barbarian Barrel
Goblin Gang Dark Prince
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Flying Machine
Royal Delivery
Minions Goblin Gang Flying Machine Dark Prince
Fireball
Minions Goblin Gang Flying Machine
Poison
Minions Goblin Gang Flying Machine
Lightning
Ice Golem Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Minions Goblin Gang Flying Machine Dark Prince Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Minions Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Mega Knight
Minions
Mega Knight Ice Golem Dark Prince
Goblin Gang
Ice Golem Dark Prince
Ice Golem
Goblin Gang Minions Flying Machine
Flying Machine
Ice Golem Dark Prince Mega Knight Golden Knight
Dark Prince
Arrows Minions Goblin Gang Flying Machine
Mega Knight
Minions Arrows Flying Machine
Golden Knight
Flying Machine

Defense Synergies 2 15

Arrows
Mega Knight Ice Golem Dark Prince Golden Knight
Minions
Ice Golem Flying Machine Dark Prince Mega Knight Golden Knight
Goblin Gang
Ice Golem Flying Machine Dark Prince
Ice Golem
Minions Arrows Goblin Gang Flying Machine Mega Knight
Flying Machine
Minions Goblin Gang Ice Golem Dark Prince Mega Knight Golden Knight
Dark Prince
Arrows Minions Goblin Gang Flying Machine
Mega Knight
Arrows Minions Ice Golem Flying Machine
Golden Knight
Arrows Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Flying Machine Golden Knight
Minions Goblin Gang Flying Machine Dark Prince Mega Knight
Goblin Gang Mega Knight Minions Dark Prince
Minions Goblin Gang Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Goblin Gang Minions Flying Machine Dark Prince Mega Knight
Minions Arrows Goblin Gang Flying Machine
Arrows Ice Golem Flying Machine Mega Knight Golden Knight
Minions Goblin Gang
Goblin Gang Ice Golem Dark Prince Mega Knight
Minions Goblin Gang Arrows Ice Golem Flying Machine Dark Prince Mega Knight
Arrows Minions Goblin Gang Flying Machine
Mega Knight Minions Goblin Gang Flying Machine Dark Prince
Mega Knight Arrows Minions Goblin Gang Dark Prince Golden Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Minions Goblin Gang Dark Prince
Arrows Mega Knight Minions Goblin Gang Flying Machine Dark Prince Golden Knight
Arrows Minions Ice Golem Flying Machine Dark Prince Mega Knight
Goblin Gang Dark Prince Mega Knight Arrows Minions Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Ice Golem Dark Prince
Arrows Goblin Gang Ice Golem Flying Machine Mega Knight
Goblin Gang Mega Knight Minions Ice Golem Dark Prince Golden Knight
Goblin Gang Dark Prince Mega Knight Ice Golem
Goblin Gang Dark Prince Mega Knight
Arrows Minions Goblin Gang Ice Golem Flying Machine
Goblin Gang Dark Prince Minions Ice Golem Flying Machine
Mega Knight Dark Prince
Mega Knight Minions Ice Golem Flying Machine Dark Prince
Goblin Gang
Mega Knight Minions Flying Machine Dark Prince Golden Knight
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Goblin Gang Ice Golem Golden Knight
Flying Machine Mega Knight
Goblin Gang Minions Ice Golem Flying Machine Dark Prince Golden Knight
Arrows Minions Mega Knight Ice Golem Flying Machine Dark Prince Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Flying Machine Golden Knight
Arrows Flying Machine Golden Knight
Arrows Flying Machine
Arrows Ice Golem Flying Machine Dark Prince
Arrows Dark Prince Mega Knight
Arrows Minions Ice Golem Flying Machine
Arrows Flying Machine
Arrows Ice Golem Flying Machine
Arrows Flying Machine Golden Knight
Minions Goblin Gang
Arrows Flying Machine Dark Prince Golden Knight
Arrows Flying Machine
Flying Machine Ice Golem Golden Knight
Arrows Minions Flying Machine
Arrows Ice Golem Flying Machine
Arrows Flying Machine Golden Knight
Arrows Flying Machine Mega Knight
Arrows
Minions
Arrows Flying Machine Dark Prince Mega Knight
Arrows Flying Machine Mega Knight Golden Knight
Minions Mega Knight
Arrows
Arrows Flying Machine
Arrows Ice Golem Dark Prince Mega Knight
Arrows Flying Machine Golden Knight
Arrows Flying Machine Mega Knight Golden Knight
Arrows Golden Knight
Arrows Ice Golem Flying Machine
Minions Flying Machine
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions Goblin Gang Flying Machine Dark Prince
Arrows Flying Machine
Arrows
Goblin Gang Flying Machine Dark Prince Mega Knight
Arrows Ice Golem Flying Machine
Arrows
Flying Machine Dark Prince Mega Knight
Minions Goblin Gang Flying Machine Golden Knight
Flying Machine
Flying Machine Dark Prince Mega Knight Golden Knight
Mega Knight

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