My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Barrel Royal Ghost
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Knight Firecracker Goblin Barrel Royal Ghost
Fireball
Firecracker Goblin Barrel
Poison
Bats Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Firecracker Goblin Barrel Royal Ghost Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker Goblin Barrel
Zap
Arrows Firecracker Bats Knight Royal Ghost Mega Knight
Arrows
Zap Knight Goblin Barrel Mega Knight
Knight
Bats Firecracker Goblin Barrel Zap Arrows
Firecracker
Zap Knight Bats Goblin Barrel Mega Knight
Goblin Barrel
Knight Bats Arrows Firecracker Royal Ghost Mega Knight
Royal Ghost
Zap Goblin Barrel Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Goblin Barrel Royal Ghost

Defense Synergies 4 10

Bats
Knight Zap Firecracker Mega Knight
Zap
Mega Knight Bats Arrows Knight Firecracker Royal Ghost
Arrows
Mega Knight Zap Knight
Knight
Bats Firecracker Zap Arrows
Firecracker
Knight Bats Zap Mega Knight
Goblin Barrel
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Arrows Bats Firecracker Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Bats Zap Knight Firecracker Mega Knight
Mega Knight Bats Knight
Bats Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Zap Firecracker Royal Ghost Mega Knight
Bats Zap Arrows Firecracker
Zap Arrows Mega Knight
Knight Firecracker Royal Ghost Mega Knight
Bats Zap Arrows Knight Firecracker Royal Ghost Mega Knight
Arrows Bats Zap Firecracker
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Arrows Firecracker Royal Ghost
Knight Mega Knight
Zap Mega Knight
Mega Knight Bats Arrows Knight Firecracker
Arrows Mega Knight Bats Zap Knight Firecracker Royal Ghost
Zap Arrows Bats Knight Firecracker Royal Ghost Mega Knight
Royal Ghost Mega Knight Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Royal Ghost
Zap Arrows Knight Firecracker Royal Ghost Mega Knight
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Knight
Knight Mega Knight
Arrows Firecracker Bats Zap
Bats Knight
Mega Knight Knight
Zap Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight
Mega Knight Zap Arrows
Mega Knight Knight
Firecracker Mega Knight
Bats Zap Knight Firecracker
Bats Arrows Mega Knight Zap Firecracker Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Ghost
Arrows Firecracker Zap Royal Ghost
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Royal Ghost
Zap Arrows Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Royal Ghost Mega Knight

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