My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Golem Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin Bandit
Barbarian Barrel
Electro Spirit Knight Firecracker Dart Goblin Bandit
The Log
Electro Spirit Firecracker Dart Goblin Bandit
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Dart Goblin
Royal Delivery
Electro Spirit Knight Firecracker Dart Goblin Bandit
Fireball
Firecracker Dart Goblin Bandit
Poison
Firecracker Dart Goblin
Lightning
Knight Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Poison Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Firecracker Dart Goblin Bandit Poison Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Firecracker Dart Goblin

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem Bandit
Knight
Firecracker Dart Goblin Poison
Firecracker
Knight Dart Goblin Golem Bandit Mega Knight
Dart Goblin
Knight Firecracker Golem Bandit Mega Knight
Poison
Golem Knight Mega Knight
Golem
Poison Electro Spirit Firecracker Dart Goblin Bandit
Bandit
Electro Spirit Firecracker Dart Goblin Golem Mega Knight
Mega Knight
Firecracker Dart Goblin Poison Bandit

Defense Synergies 2 8

Electro Spirit
Knight
Firecracker Dart Goblin Poison
Firecracker
Knight Dart Goblin Bandit Mega Knight
Dart Goblin
Knight Firecracker Bandit Mega Knight
Poison
Knight Mega Knight
Golem
Bandit
Firecracker Dart Goblin Mega Knight
Mega Knight
Firecracker Dart Goblin Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Knight Firecracker Dart Goblin Bandit Mega Knight
Mega Knight Knight Dart Goblin Bandit
Knight Firecracker Dart Goblin Bandit Mega Knight
Firecracker Poison Mega Knight
Electro Spirit Firecracker Dart Goblin Bandit Mega Knight
Dart Goblin Electro Spirit Firecracker Poison
Electro Spirit Dart Goblin Poison Bandit Mega Knight
Knight Firecracker Dart Goblin Bandit Mega Knight
Dart Goblin Poison Electro Spirit Knight Firecracker Bandit Mega Knight
Firecracker Dart Goblin Poison
Mega Knight Knight Bandit
Mega Knight Electro Spirit Firecracker Dart Goblin Poison
Knight Bandit Mega Knight
Bandit Mega Knight
Mega Knight Knight Firecracker Poison
Mega Knight Electro Spirit Knight Firecracker Dart Goblin Bandit
Poison Electro Spirit Knight Firecracker Dart Goblin Bandit Mega Knight
Dart Goblin
Mega Knight Electro Spirit Knight Firecracker Dart Goblin Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bandit
Poison Bandit Knight Firecracker Mega Knight
Bandit Mega Knight Knight
Mega Knight Knight Bandit
Knight Bandit Mega Knight
Firecracker Poison Electro Spirit Dart Goblin
Knight Dart Goblin Bandit
Mega Knight Knight
Mega Knight Electro Spirit Knight Firecracker Poison Bandit
Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Poison
Mega Knight Knight Bandit
Firecracker Dart Goblin Mega Knight
Electro Spirit Knight Firecracker Dart Goblin Poison
Poison Mega Knight Electro Spirit Firecracker Dart Goblin
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Dart Goblin Bandit
Firecracker Poison Dart Goblin Bandit
Dart Goblin Poison Bandit
Knight Firecracker Dart Goblin Poison
Poison Firecracker Mega Knight
Firecracker Poison Electro Spirit Dart Goblin
Firecracker Dart Goblin Poison
Poison Firecracker Dart Goblin
Poison Firecracker Dart Goblin Bandit
Poison
Firecracker Poison Knight Dart Goblin Bandit
Poison Firecracker Dart Goblin
Poison Knight Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Poison Bandit
Firecracker Dart Goblin Poison
Firecracker Dart Goblin Poison Bandit
Firecracker Dart Goblin Poison Bandit Mega Knight
Poison
Firecracker Dart Goblin Poison Bandit Mega Knight
Firecracker Dart Goblin Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Electro Spirit Mega Knight
Firecracker Poison Dart Goblin Bandit
Poison Bandit Mega Knight
Poison Firecracker Dart Goblin Bandit
Poison Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin Poison
Poison Dart Goblin Bandit Mega Knight
Electro Spirit Firecracker Poison
Mega Knight
Firecracker Poison
Electro Spirit Dart Goblin Bandit
Poison Firecracker Dart Goblin
Poison Knight Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Poison
Poison
Firecracker Dart Goblin Mega Knight
Electro Spirit Firecracker Dart Goblin Poison
Firecracker Dart Goblin Poison
Poison Firecracker Dart Goblin Bandit Mega Knight
Firecracker Dart Goblin Mega Knight

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