My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Sparky
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Sparky
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Sparky
The Log
Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Sparky
Earthquake
Goblin Gang Elixir Golem Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Sparky
Fireball
Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel Sparky
Poison
Goblin Gang Elixir Golem Sparky
Lightning
Knight Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Elixir Golem Goblin Barrel Void Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Elixir Golem Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Elite Barbarians Sparky
Goblin Gang
Knight Goblin Barrel Elixir Golem Sparky
Elite Barbarians
Knight Sparky Mega Knight
Elixir Golem
Goblin Gang Goblin Barrel Sparky
Goblin Barrel
Knight Goblin Gang Elixir Golem Sparky Mega Knight
Void
Sparky
Knight Goblin Gang Elite Barbarians Elixir Golem Goblin Barrel
Mega Knight
Elite Barbarians Goblin Barrel

Defense Synergies 1 3

Knight
Goblin Gang Sparky
Goblin Gang
Knight Sparky
Elite Barbarians
Mega Knight
Elixir Golem
Goblin Barrel
Void
Sparky
Knight Goblin Gang
Mega Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Sparky
Elite Barbarians Sparky Knight Goblin Gang Mega Knight
Goblin Gang Sparky Mega Knight Knight Elite Barbarians Void
Elite Barbarians Sparky Knight Goblin Gang Mega Knight
Elite Barbarians Sparky Mega Knight
Goblin Gang Mega Knight
Goblin Gang Void
Void Sparky Mega Knight
Sparky Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Sparky Mega Knight
Goblin Gang Knight Mega Knight
Goblin Gang
Sparky Mega Knight Knight Goblin Gang Elite Barbarians
Sparky Mega Knight Goblin Gang
Elite Barbarians Sparky Knight Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Sparky Mega Knight
Sparky Mega Knight Knight Goblin Gang Elite Barbarians
Mega Knight Knight Goblin Gang Elite Barbarians
Knight Mega Knight
Sparky Elite Barbarians
Goblin Gang Mega Knight Knight Elite Barbarians Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Elite Barbarians Void Sparky
Void Knight Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Mega Knight Knight Elite Barbarians Sparky
Goblin Gang Mega Knight Knight Elite Barbarians Sparky
Knight Goblin Gang Elite Barbarians Sparky Mega Knight
Goblin Gang
Goblin Gang Sparky Knight Elite Barbarians Void
Mega Knight Knight Elite Barbarians Sparky
Void Mega Knight Knight Elite Barbarians Sparky
Goblin Gang Sparky
Mega Knight Knight Elite Barbarians Sparky
Mega Knight Elite Barbarians Void
Elite Barbarians Mega Knight Knight Goblin Gang Sparky
Sparky Mega Knight
Goblin Gang Elite Barbarians Sparky Knight
Mega Knight Elite Barbarians Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Sparky
Void
Void Sparky
Knight Void Sparky
Sparky Mega Knight
Sparky
Void
Goblin Gang Elite Barbarians Void Sparky
Void Knight Sparky
Void
Knight Elite Barbarians Void Sparky
Void
Elite Barbarians Sparky
Sparky
Sparky Mega Knight
Sparky
Sparky
Void Sparky Mega Knight
Void Mega Knight
Void Sparky Mega Knight
Void
Void Sparky
Void
Sparky Mega Knight
Void Sparky
Void Sparky Mega Knight
Void Sparky
Elite Barbarians Void Sparky
Void
Elite Barbarians Void Sparky
Void Sparky Mega Knight
Void Sparky
Sparky Mega Knight
Sparky
Goblin Gang Void
Void Knight Goblin Gang Sparky Mega Knight
Void Sparky
Elite Barbarians Sparky Mega Knight
Goblin Gang Elite Barbarians Sparky
Void
Void Sparky Mega Knight
Sparky
Void Sparky Mega Knight
Void

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