My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Knight Tesla Electro Wizard
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Balloon Electro Wizard
Fireball
Archers Tesla Balloon Electro Wizard
Poison
Archers Balloon Electro Wizard
Lightning
Knight Tesla Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Royal Delivery Tesla Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Royal Delivery

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon Mega Knight
Arrows
Balloon Archers Knight Mega Knight
Knight
Archers Balloon Arrows Electro Wizard
Royal Delivery
Tesla
Balloon
Arrows Knight Archers Electro Wizard Mega Knight
Electro Wizard
Knight Balloon Mega Knight
Mega Knight
Archers Arrows Balloon Electro Wizard

Defense Synergies 6 11

Archers
Knight Royal Delivery Tesla Electro Wizard Mega Knight
Arrows
Mega Knight Knight Royal Delivery Tesla
Knight
Archers Royal Delivery Tesla Electro Wizard Arrows
Royal Delivery
Knight Electro Wizard Archers Arrows Tesla Mega Knight
Tesla
Knight Archers Arrows Royal Delivery Electro Wizard
Balloon
Electro Wizard
Knight Royal Delivery Archers Tesla Mega Knight
Mega Knight
Arrows Archers Royal Delivery Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Wizard
Knight Royal Delivery Tesla Electro Wizard Mega Knight
Tesla Mega Knight Archers Knight Royal Delivery Electro Wizard
Tesla Knight Electro Wizard Mega Knight
Arrows Royal Delivery Mega Knight
Arrows Royal Delivery Archers Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Archers Arrows Royal Delivery
Arrows Tesla Electro Wizard Mega Knight
Tesla
Knight Archers Royal Delivery Tesla Electro Wizard Mega Knight
Archers Electro Wizard Arrows Knight Royal Delivery Tesla Mega Knight
Arrows Tesla Archers Royal Delivery Electro Wizard
Tesla Mega Knight Knight Royal Delivery Electro Wizard
Mega Knight Arrows Royal Delivery Tesla Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Royal Delivery Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Knight Royal Delivery Electro Wizard
Arrows Royal Delivery Tesla Mega Knight Archers Knight Electro Wizard
Arrows Royal Delivery Archers Knight Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Archers Arrows Knight Royal Delivery Tesla Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Royal Delivery Tesla Electro Wizard
Royal Delivery Electro Wizard Archers Arrows Knight Tesla Mega Knight
Royal Delivery Mega Knight Knight Electro Wizard
Mega Knight Knight Royal Delivery Tesla Electro Wizard
Knight Royal Delivery Tesla Mega Knight
Arrows Royal Delivery Archers Tesla Electro Wizard
Royal Delivery Archers Knight Tesla Electro Wizard
Mega Knight Knight Royal Delivery Tesla
Royal Delivery Electro Wizard Mega Knight Knight
Royal Delivery Tesla
Mega Knight Knight Tesla
Mega Knight Arrows Royal Delivery Electro Wizard
Royal Delivery Mega Knight Knight Tesla
Archers Tesla Mega Knight
Tesla Electro Wizard Archers Knight Royal Delivery
Arrows Mega Knight Archers Royal Delivery Tesla Electro Wizard
Arrows Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight
Arrows Mega Knight
Arrows
Archers Arrows
Arrows
Arrows
Electro Wizard
Arrows Knight Electro Wizard
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Archers Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Archers Arrows Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Archers
Archers Arrows Electro Wizard
Arrows
Knight Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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