My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Elixir Golem Wizard
The Log
Cannon Goblin Gang Elixir Golem
Earthquake
Cannon Goblin Gang Elixir Golem
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elixir Golem Wizard
Fireball
Cannon Goblin Gang Elixir Golem Wizard
Poison
Cannon Goblin Gang Elixir Golem Wizard
Lightning
Knight Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Elixir Golem Void Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wizard The Log
Cannon
Goblin Gang
Knight Elixir Golem
Elixir Golem
Goblin Gang Wizard The Log
Wizard
Knight Elixir Golem Mega Knight
Void
The Log
Knight Elixir Golem Mega Knight
Mega Knight
Wizard The Log

Defense Synergies 3 8

Knight
Cannon Goblin Gang Wizard The Log
Cannon
Knight The Log Goblin Gang Wizard
Goblin Gang
Knight Cannon The Log
Elixir Golem
Wizard
Knight Cannon The Log Mega Knight
Void
The Log
Cannon Knight Goblin Gang Wizard Mega Knight
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard Void The Log
Knight Cannon Goblin Gang The Log Mega Knight
Cannon Goblin Gang Mega Knight Knight Void
Cannon Knight Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Cannon Mega Knight
Cannon Goblin Gang Wizard Void
Cannon Void The Log Mega Knight
Cannon Goblin Gang
Knight Goblin Gang Cannon Mega Knight
Goblin Gang Knight Cannon Wizard The Log Mega Knight
Goblin Gang Wizard
Cannon Mega Knight Knight Goblin Gang Wizard The Log
Wizard Mega Knight Cannon Goblin Gang The Log
Knight Cannon Goblin Gang Mega Knight
Cannon Goblin Gang The Log Mega Knight
Wizard Mega Knight Knight Cannon Goblin Gang
Cannon Mega Knight Knight Goblin Gang Wizard The Log
Wizard The Log Knight Cannon Mega Knight
Cannon
Goblin Gang Wizard Mega Knight Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Void
Void Knight Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Knight The Log
Goblin Gang Mega Knight Knight The Log
Knight Cannon Goblin Gang Mega Knight
Wizard Goblin Gang
Goblin Gang Knight Void
Mega Knight Knight
Void Mega Knight Knight The Log
Cannon Goblin Gang
Mega Knight Knight
Mega Knight Void The Log
Mega Knight Knight Cannon Goblin Gang Wizard
Wizard Cannon Mega Knight
Goblin Gang Knight The Log
Mega Knight Cannon Wizard The Log
Cannon Void
Cannon Void Mega Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight The Log
Void The Log
Void The Log
Knight Void The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
Void The Log Wizard
Goblin Gang Void
Void Knight Wizard The Log
Void Wizard
Knight Void The Log
Void
The Log
Wizard The Log
Wizard The Log Mega Knight
Void Wizard The Log Mega Knight
Wizard Void The Log Mega Knight
Void The Log Mega Knight
Wizard Void
Void The Log
Void The Log
The Log Wizard Mega Knight
Void The Log Wizard
Void Wizard The Log Mega Knight
Void The Log
Wizard Void
Wizard Void
Void
Void Wizard The Log Mega Knight
Void
Mega Knight
Wizard The Log
Goblin Gang Void
Wizard
The Log
Void Knight Goblin Gang Wizard Mega Knight
The Log Wizard
Void
Mega Knight
Goblin Gang The Log
Void
Void The Log Mega Knight
Wizard Void Mega Knight
Void

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