My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard Inferno Dragon Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon Little Prince
Zap
Inferno Dragon Little Prince
Barbarian Barrel
Ice Wizard Electro Wizard Magic Archer Little Prince
The Log
Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Ice Wizard Electro Wizard Inferno Dragon Magic Archer Little Prince
Fireball
Ice Wizard Electro Wizard Inferno Dragon Magic Archer Little Prince
Poison
Ice Wizard Electro Wizard Magic Archer Little Prince
Lightning
Ice Wizard Electro Wizard Inferno Dragon Magic Archer Little Prince
Rocket
Inferno Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Little Prince Freeze Electro Wizard Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Ice Wizard Little Prince Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Freeze
The Log
Magic Archer Mega Knight Little Prince
Ice Wizard
Electro Wizard
Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Inferno Dragon The Log Electro Wizard Magic Archer
Little Prince
The Log

Defense Synergies 0 17

Freeze
Electro Wizard Mega Knight
The Log
Ice Wizard Electro Wizard Inferno Dragon Magic Archer Mega Knight Little Prince
Ice Wizard
The Log Inferno Dragon Mega Knight Little Prince
Electro Wizard
Freeze The Log Inferno Dragon Magic Archer Mega Knight Little Prince
Inferno Dragon
The Log Ice Wizard Electro Wizard Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Freeze The Log Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Little Prince
The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Inferno Dragon The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight Freeze Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Ice Wizard Electro Wizard Mega Knight
The Log Mega Knight
Freeze The Log Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Freeze Ice Wizard Magic Archer Little Prince
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon Ice Wizard
Ice Wizard Electro Wizard Mega Knight Little Prince
Ice Wizard Electro Wizard Freeze The Log Magic Archer Mega Knight
Inferno Dragon Ice Wizard Electro Wizard Magic Archer
Mega Knight Freeze The Log Ice Wizard Electro Wizard
Mega Knight Freeze The Log Electro Wizard Magic Archer
Inferno Dragon Electro Wizard Mega Knight
Freeze The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight The Log Ice Wizard Electro Wizard Magic Archer Little Prince
Freeze The Log Ice Wizard Electro Wizard Inferno Dragon Magic Archer Mega Knight Little Prince
Electro Wizard Inferno Dragon
Mega Knight The Log Electro Wizard Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard The Log Inferno Dragon Magic Archer Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard
Inferno Dragon Mega Knight
Freeze Ice Wizard Electro Wizard Magic Archer
Ice Wizard Electro Wizard
Mega Knight Inferno Dragon
Freeze Electro Wizard Mega Knight The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight
Magic Archer Mega Knight
Electro Wizard Freeze The Log Inferno Dragon Magic Archer Little Prince
Mega Knight Freeze The Log Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
The Log Ice Wizard Electro Wizard Magic Archer
The Log Magic Archer
Freeze The Log
The Log Magic Archer Mega Knight
Freeze Ice Wizard Magic Archer
The Log Magic Archer
The Log Freeze Ice Wizard Magic Archer
The Log
Electro Wizard
The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Freeze
The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight Little Prince
The Log Magic Archer Mega Knight
The Log
The Log
Freeze The Log Ice Wizard Magic Archer Mega Knight Little Prince
Inferno Dragon
The Log Ice Wizard Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Ice Wizard Electro Wizard Magic Archer Little Prince
Electro Wizard Freeze
The Log Magic Archer Mega Knight
Freeze Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Freeze Magic Archer
Ice Wizard Electro Wizard Magic Archer
Freeze
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Freeze The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Freeze The Log Electro Wizard Magic Archer Mega Knight Little Prince
Inferno Dragon
Mega Knight

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