My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Golem Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Wall Breakers Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Wall Breakers
Zap
Cannon Wall Breakers
Barbarian Barrel
Cannon Wall Breakers
The Log
Cannon Mini P.E.K.K.A Wall Breakers
Earthquake
Cannon
Arrows
Wall Breakers
Royal Delivery
Mini P.E.K.K.A Wall Breakers Mother Witch
Fireball
Cannon Wall Breakers Mother Witch
Poison
Cannon Mother Witch
Lightning
Cannon Ice Golem Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Rage Golem Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Rage Cannon Mini P.E.K.K.A Mother Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Wall Breakers Rage Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Wall Breakers Mini P.E.K.K.A Mother Witch
Mini P.E.K.K.A
Ice Golem Rage Golem Mega Knight
Wall Breakers
Ice Golem Mega Knight
Rage
Mini P.E.K.K.A Mother Witch
Golem
Mini P.E.K.K.A Mother Witch
Mother Witch
Ice Golem Rage Golem Mega Knight
Mega Knight
Mini P.E.K.K.A Wall Breakers Mother Witch

Defense Synergies 1 7

Cannon
Ice Golem Mini P.E.K.K.A Mother Witch
Ice Golem
Cannon Mini P.E.K.K.A Mother Witch Mega Knight
Mini P.E.K.K.A
Cannon Ice Golem Mother Witch
Wall Breakers
Rage
Golem
Mother Witch
Cannon Ice Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Golem Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Cannon Mother Witch Mega Knight
Cannon
Cannon Ice Golem Mega Knight
Cannon Mini P.E.K.K.A
Cannon Ice Golem Mini P.E.K.K.A Mega Knight
Mother Witch Cannon Ice Golem Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Cannon Mini P.E.K.K.A
Cannon Mega Knight
Cannon Ice Golem Mother Witch Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Cannon Mini P.E.K.K.A Mother Witch
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Ice Golem
Ice Golem Mini P.E.K.K.A Mega Knight
Mega Knight Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Ice Golem
Cannon Mini P.E.K.K.A Mega Knight
Mother Witch Ice Golem
Mini P.E.K.K.A Ice Golem
Mini P.E.K.K.A Mega Knight
Mega Knight Ice Golem Mini P.E.K.K.A
Cannon
Mega Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Cannon Ice Golem
Cannon Mega Knight
Ice Golem Mini P.E.K.K.A
Mega Knight Cannon Ice Golem Mini P.E.K.K.A Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem
Mega Knight
Mother Witch Ice Golem
Ice Golem
Mini P.E.K.K.A
Ice Golem
Ice Golem
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mother Witch Mega Knight
Mega Knight
Ice Golem Mother Witch Mega Knight
Mega Knight
Ice Golem Mother Witch
Mini P.E.K.K.A
Mega Knight
Mega Knight
Mini P.E.K.K.A Mega Knight
Ice Golem
Mega Knight
Mega Knight
Mega Knight

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