My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton King
Giant Snowball
Minion Horde Goblin Barrel Lumberjack Skeleton King
Zap
Minion Horde Goblin Barrel Skeleton King
Barbarian Barrel
Wizard Goblin Barrel Lumberjack Skeleton King
The Log
Mini P.E.K.K.A Goblin Barrel Lumberjack Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Minion Horde Goblin Barrel Skeleton King
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Goblin Barrel Lumberjack Skeleton King
Fireball
Minion Horde Wizard Goblin Barrel Lumberjack Skeleton King
Poison
Minion Horde Wizard Skeleton King
Lightning
Mini P.E.K.K.A Wizard Lumberjack Skeleton King
Rocket
Minion Horde Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Mini P.E.K.K.A Lumberjack Skeleton King Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Barrel Mini P.E.K.K.A Lumberjack

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Mirror Lumberjack
Mini P.E.K.K.A
Wizard Mirror Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Mirror
Goblin Barrel Minion Horde Mini P.E.K.K.A Lumberjack
Goblin Barrel
Mirror Lumberjack Mega Knight Skeleton King
Lumberjack
Minion Horde Mini P.E.K.K.A Wizard Mirror Goblin Barrel Mega Knight
Mega Knight
Minion Horde Mini P.E.K.K.A Wizard Goblin Barrel Lumberjack
Skeleton King
Goblin Barrel

Defense Synergies 1 7

Minion Horde
Mirror
Mini P.E.K.K.A
Wizard Mirror
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Skeleton King
Mirror
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Barrel
Lumberjack
Wizard Mirror
Mega Knight
Wizard Mirror
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight Skeleton King
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack Mega Knight
Minion Horde Wizard
Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack Skeleton King
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde Wizard Lumberjack Mega Knight Skeleton King
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight Wizard
Wizard Mega Knight Minion Horde Mini P.E.K.K.A Lumberjack Skeleton King
Mini P.E.K.K.A Minion Horde Lumberjack Mega Knight Skeleton King
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Minion Horde Wizard Lumberjack
Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Wizard Mega Knight Minion Horde Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Minion Horde
Minion Horde Mini P.E.K.K.A Lumberjack Mega Knight
Wizard Minion Horde
Mini P.E.K.K.A Minion Horde Lumberjack
Mini P.E.K.K.A Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight Mini P.E.K.K.A
Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A Lumberjack
Mega Knight
Mini P.E.K.K.A Mega Knight Minion Horde Wizard Lumberjack Skeleton King
Wizard Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A Lumberjack Skeleton King
Mega Knight Minion Horde Mini P.E.K.K.A Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard
Minion Horde Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Wizard Skeleton King
Minion Horde Mega Knight
Minion Horde Skeleton King
Mega Knight
Wizard Mega Knight

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