My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Electro Wizard Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Miner Electro Wizard Magic Archer Lumberjack
Fireball
Inferno Tower Electro Wizard Magic Archer Lumberjack
Poison
Inferno Tower Electro Wizard Magic Archer
Lightning
Inferno Tower Electro Wizard Magic Archer Lumberjack
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Void Miner Electro Wizard Magic Archer Lumberjack Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Void Miner Electro Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Void
The Log
Miner Magic Archer Lumberjack Mega Knight
Miner
The Log Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Miner Magic Archer Lumberjack Mega Knight
Magic Archer
The Log Miner Electro Wizard Lumberjack Mega Knight
Lumberjack
The Log Miner Electro Wizard Magic Archer Mega Knight
Mega Knight
The Log Miner Electro Wizard Magic Archer Lumberjack

Defense Synergies 2 13

Inferno Tower
The Log Electro Wizard Lumberjack Mega Knight
Void
The Log
Inferno Tower Miner Electro Wizard Magic Archer Lumberjack Mega Knight
Miner
The Log Mega Knight
Electro Wizard
Inferno Tower The Log Magic Archer Lumberjack Mega Knight
Magic Archer
The Log Electro Wizard Lumberjack Mega Knight
Lumberjack
Inferno Tower The Log Electro Wizard Magic Archer
Mega Knight
Inferno Tower The Log Miner Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Void The Log Electro Wizard Magic Archer
Inferno Tower Lumberjack The Log Electro Wizard Mega Knight
Inferno Tower Lumberjack Mega Knight Void Electro Wizard
Inferno Tower Lumberjack Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Electro Wizard Magic Archer Lumberjack Mega Knight
Inferno Tower Electro Wizard Void Magic Archer
Inferno Tower Void The Log Electro Wizard Magic Archer Mega Knight
Inferno Tower Lumberjack
Inferno Tower Miner Electro Wizard Lumberjack Mega Knight
Electro Wizard The Log Magic Archer Lumberjack Mega Knight
Inferno Tower Electro Wizard Magic Archer
Inferno Tower Lumberjack Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard Magic Archer Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Inferno Tower Electro Wizard Lumberjack
Mega Knight The Log Electro Wizard Magic Archer Lumberjack
The Log Electro Wizard Magic Archer Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Mega Knight The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Void Electro Wizard
Void Electro Wizard The Log Miner Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Inferno Tower The Log Electro Wizard
Lumberjack Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Lumberjack Mega Knight
Electro Wizard Magic Archer
Inferno Tower Void Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack
Void Electro Wizard Mega Knight Inferno Tower The Log Magic Archer
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Mega Knight Void The Log Electro Wizard
Mega Knight Inferno Tower Lumberjack
Magic Archer Mega Knight
Inferno Tower Electro Wizard The Log Magic Archer Lumberjack
Mega Knight Inferno Tower The Log Electro Wizard Magic Archer
Inferno Tower Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer The Log
Void The Log Miner Electro Wizard Magic Archer
Void The Log Miner Magic Archer
Void The Log
The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer
Void The Log Miner
Void Electro Wizard Lumberjack
Void Miner The Log Electro Wizard Magic Archer
Void Magic Archer
Void The Log Miner Magic Archer
Void Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Void The Log Electro Wizard Magic Archer Mega Knight
Void The Log Miner Magic Archer Mega Knight
Void The Log Magic Archer Mega Knight
Void
Void The Log
Void The Log
The Log Magic Archer Mega Knight
Void The Log Miner Electro Wizard Magic Archer
Void The Log Miner Magic Archer Mega Knight
Void Miner The Log Magic Archer
Void Electro Wizard Magic Archer
Electro Wizard Void
Void
Void The Log Miner Magic Archer Mega Knight
Void Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Void Magic Archer
Electro Wizard Magic Archer
The Log
Void Miner Electro Wizard Magic Archer Lumberjack Mega Knight
The Log Magic Archer
Void
Mega Knight
The Log Electro Wizard Magic Archer
Void Electro Wizard Magic Archer
Void The Log Miner Electro Wizard Magic Archer Mega Knight
Void Mega Knight
Void

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