My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Dart Goblin Guards Miner
Zap
Bats Dart Goblin Guards
Barbarian Barrel
Knight Dart Goblin Guards
The Log
Dart Goblin Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Knight Dart Goblin Mini P.E.K.K.A Guards Miner
Fireball
Dart Goblin
Poison
Bats Dart Goblin Guards
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Guards Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Dart Goblin Guards Miner Fireball Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Dart Goblin Guards

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight Mini P.E.K.K.A
Knight
Bats Dart Goblin Fireball Miner
Dart Goblin
Knight Miner Mega Knight
Fireball
Knight Miner Mega Knight
Mini P.E.K.K.A
Bats Mega Knight
Guards
Miner
Miner
Bats Dart Goblin Guards Knight Fireball Mega Knight
Mega Knight
Bats Dart Goblin Fireball Mini P.E.K.K.A Miner

Defense Synergies 2 14

Bats
Knight Dart Goblin Mini P.E.K.K.A Mega Knight
Knight
Bats Dart Goblin Fireball Mini P.E.K.K.A
Dart Goblin
Knight Bats Mini P.E.K.K.A Guards Miner Mega Knight
Fireball
Knight Mini P.E.K.K.A Miner Mega Knight
Mini P.E.K.K.A
Bats Knight Dart Goblin Fireball Guards
Guards
Dart Goblin Mini P.E.K.K.A
Miner
Dart Goblin Fireball Mega Knight
Mega Knight
Bats Dart Goblin Fireball Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball
Mini P.E.K.K.A Bats Knight Dart Goblin Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight Dart Goblin
Mini P.E.K.K.A Bats Knight Dart Goblin Guards Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Bats Dart Goblin Guards Mega Knight
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Mini P.E.K.K.A
Knight Guards Dart Goblin Mini P.E.K.K.A Miner Mega Knight
Bats Dart Goblin Guards Knight Fireball Mega Knight
Bats Dart Goblin Fireball
Mini P.E.K.K.A Mega Knight Bats Knight Fireball Guards
Fireball Mega Knight Bats Dart Goblin Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Bats Knight Fireball Mini P.E.K.K.A
Fireball Mega Knight Bats Knight Dart Goblin Guards
Bats Knight Dart Goblin Fireball Guards Mega Knight
Mini P.E.K.K.A Dart Goblin
Mega Knight Bats Knight Dart Goblin Fireball Mini P.E.K.K.A Guards
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Mega Knight Fireball
Fireball Knight Mini P.E.K.K.A Miner Mega Knight
Guards Mega Knight Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Bats Knight Fireball
Knight Mini P.E.K.K.A Guards Mega Knight
Fireball Bats Dart Goblin
Mini P.E.K.K.A Guards Bats Knight Dart Goblin Fireball
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Bats Knight Fireball Mini P.E.K.K.A
Dart Goblin Guards
Mega Knight Bats Knight Dart Goblin Mini P.E.K.K.A Guards
Mega Knight Fireball Guards
Mini P.E.K.K.A Mega Knight Knight Fireball Guards
Dart Goblin Fireball Mega Knight
Guards Bats Knight Dart Goblin Fireball Mini P.E.K.K.A
Bats Mega Knight Dart Goblin Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Guards
Fireball Dart Goblin Miner
Dart Goblin Fireball Miner
Knight Dart Goblin Fireball Guards
Fireball Mega Knight
Fireball Bats Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Miner Dart Goblin
Bats Fireball Mini P.E.K.K.A Guards
Miner Knight Dart Goblin Fireball
Fireball Dart Goblin
Knight Dart Goblin Fireball Miner
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Bats Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Mega Knight
Dart Goblin Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Miner Dart Goblin
Fireball Miner Mega Knight
Fireball Miner Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball Guards
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Miner Mega Knight
Fireball
Mega Knight
Fireball
Bats Dart Goblin Fireball Guards
Fireball Dart Goblin
Fireball
Fireball Miner Knight Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball Guards
Bats Dart Goblin Fireball
Dart Goblin Fireball Miner Mega Knight
Fireball Dart Goblin Mega Knight

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