My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Three Musketeers Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Three Musketeers Goblin Barrel Giant Skeleton
Giant Snowball
Minions Hog Rider Three Musketeers Goblin Barrel
Zap
Minions Three Musketeers Goblin Barrel
Barbarian Barrel
Knight Three Musketeers Goblin Barrel Giant Skeleton
The Log
Hog Rider Three Musketeers Goblin Barrel Giant Skeleton
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Knight Minions Hog Rider Three Musketeers Goblin Barrel Giant Skeleton
Fireball
Minions Hog Rider Three Musketeers Goblin Barrel
Poison
Minions Three Musketeers
Lightning
Knight Ice Golem Three Musketeers
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Minions Goblin Barrel Hog Rider Giant Skeleton Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Minions Goblin Barrel

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Three Musketeers Goblin Barrel
Minions
Knight Hog Rider Mega Knight Ice Golem Giant Skeleton
Ice Golem
Hog Rider Three Musketeers Goblin Barrel Minions
Hog Rider
Knight Minions Ice Golem Three Musketeers Goblin Barrel Giant Skeleton Mega Knight
Three Musketeers
Knight Ice Golem Hog Rider
Goblin Barrel
Knight Ice Golem Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Minions Hog Rider Goblin Barrel
Mega Knight
Minions Hog Rider Goblin Barrel

Defense Synergies 2 6

Knight
Minions Three Musketeers
Minions
Knight Ice Golem Giant Skeleton Mega Knight
Ice Golem
Minions Three Musketeers Giant Skeleton Mega Knight
Hog Rider
Three Musketeers
Knight Ice Golem
Goblin Barrel
Giant Skeleton
Minions Ice Golem
Mega Knight
Minions Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ice Golem
Knight Minions Three Musketeers Mega Knight
Three Musketeers Mega Knight Knight Minions Giant Skeleton
Three Musketeers Knight Minions Mega Knight
Giant Skeleton Mega Knight
Minions Mega Knight
Minions Three Musketeers
Ice Golem Giant Skeleton Mega Knight
Three Musketeers Minions
Knight Ice Golem Giant Skeleton Mega Knight
Minions Knight Ice Golem Giant Skeleton Mega Knight
Minions Three Musketeers
Mega Knight Knight Minions Three Musketeers Giant Skeleton
Three Musketeers Mega Knight Minions
Knight Three Musketeers Mega Knight
Three Musketeers Mega Knight
Three Musketeers Mega Knight Knight Minions
Mega Knight Knight Minions Three Musketeers
Knight Minions Ice Golem Giant Skeleton Mega Knight
Three Musketeers
Mega Knight Knight Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem Giant Skeleton
Knight Ice Golem Mega Knight
Giant Skeleton Mega Knight Knight Minions Ice Golem
Giant Skeleton Mega Knight Knight Ice Golem
Giant Skeleton Knight Three Musketeers Mega Knight
Minions Ice Golem Three Musketeers
Knight Minions Ice Golem Giant Skeleton
Giant Skeleton Mega Knight Knight
Giant Skeleton Mega Knight Knight Minions Ice Golem
Three Musketeers
Mega Knight Knight Minions Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Knight Ice Golem Three Musketeers
Three Musketeers Mega Knight
Knight Minions Ice Golem Three Musketeers Giant Skeleton
Minions Mega Knight Ice Golem Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Giant Skeleton
Giant Skeleton
Knight Ice Golem Giant Skeleton
Mega Knight
Minions Ice Golem
Ice Golem
Minions Three Musketeers
Knight
Knight Ice Golem Three Musketeers
Minions
Ice Golem
Three Musketeers
Three Musketeers Mega Knight
Three Musketeers
Minions
Three Musketeers Mega Knight
Mega Knight
Minions Giant Skeleton Mega Knight
Ice Golem Mega Knight
Mega Knight
Ice Golem
Minions
Mega Knight
Giant Skeleton Mega Knight
Minions
Three Musketeers
Knight Three Musketeers Mega Knight
Ice Golem
Giant Skeleton
Three Musketeers Mega Knight
Minions Giant Skeleton
Giant Skeleton Mega Knight
Mega Knight

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