My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards
Giant Snowball
Minions Goblin Barrel Guards Witch
Zap
Minions Goblin Barrel Guards Witch
Barbarian Barrel
Tesla Goblin Barrel Guards Witch Ice Wizard
The Log
Goblin Barrel Guards Witch
Earthquake
Tesla Goblin Barrel Guards Witch
Arrows
Minions Goblin Barrel Guards Witch
Royal Delivery
Minions Goblin Barrel Guards Witch Ice Wizard
Fireball
Minions Tesla Goblin Barrel Witch Ice Wizard
Poison
Minions Guards Witch Ice Wizard
Lightning
Tesla Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Guards Void Ice Wizard Tesla Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Barrel Guards Void

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight
Tesla
Goblin Barrel
Guards Ice Wizard Mega Knight
Guards
Goblin Barrel
Void
Witch
Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Minions Goblin Barrel Witch

Defense Synergies 0 9

Minions
Tesla Ice Wizard Mega Knight
Tesla
Minions Guards
Goblin Barrel
Guards
Tesla Witch Ice Wizard
Void
Witch
Guards Ice Wizard Mega Knight
Ice Wizard
Minions Guards Witch Mega Knight
Mega Knight
Minions Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Void
Minions Tesla Witch Ice Wizard Mega Knight
Tesla Witch Mega Knight Minions Void Ice Wizard
Tesla Witch Minions Guards Ice Wizard Mega Knight
Mega Knight
Minions Tesla Guards Ice Wizard Mega Knight
Minions Tesla Void Witch Ice Wizard
Tesla Void Mega Knight
Tesla Witch Minions Ice Wizard
Guards Tesla Ice Wizard Mega Knight
Minions Guards Witch Ice Wizard Tesla Mega Knight
Minions Tesla Witch Ice Wizard
Tesla Mega Knight Minions Guards Witch Ice Wizard
Mega Knight Minions Tesla Guards Witch
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Minions Witch
Tesla Mega Knight Minions Guards Witch Ice Wizard
Witch Minions Tesla Guards Ice Wizard Mega Knight
Tesla
Mega Knight Minions Tesla Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Void Witch
Void Tesla Mega Knight
Guards Mega Knight Minions Witch
Guards Mega Knight Tesla
Tesla Guards Witch Mega Knight
Minions Tesla Witch Ice Wizard
Guards Minions Tesla Void Witch Ice Wizard
Mega Knight Tesla
Void Mega Knight Minions Witch
Witch Tesla Guards
Mega Knight Minions Tesla Guards Witch
Mega Knight Guards Void
Mega Knight Tesla Guards Witch
Tesla Witch Mega Knight
Tesla Guards Witch Minions
Minions Mega Knight Tesla Witch Ice Wizard
Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Ice Wizard
Void
Guards Void
Mega Knight
Minions Witch Ice Wizard
Witch
Ice Wizard
Void
Minions Guards Void
Void
Void
Void
Minions Void
Witch
Mega Knight
Minions
Void Mega Knight
Void Witch Mega Knight
Minions Void Mega Knight
Void
Void
Void
Witch Ice Wizard Mega Knight
Witch
Void Witch Ice Wizard
Void Witch Mega Knight
Void
Void Witch Ice Wizard
Minions Guards Void Witch
Void
Void Mega Knight
Void
Mega Knight
Minions Guards Void Witch
Witch Ice Wizard
Void Mega Knight
Void
Mega Knight
Minions Guards Witch
Void Witch
Void Witch Mega Knight
Void Mega Knight
Void

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