My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Dart Goblin Goblin Barrel
Zap
Mortar Dart Goblin Goblin Barrel Bandit
Barbarian Barrel
Mortar Dart Goblin Goblin Barrel Bandit Electro Wizard
The Log
Dart Goblin Goblin Barrel Bandit
Earthquake
Mortar Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Dart Goblin Goblin Barrel Bandit Electro Wizard
Fireball
Mortar Dart Goblin Goblin Barrel Bandit Electro Wizard
Poison
Mortar Dart Goblin Electro Wizard
Lightning
Mortar Bandit Electro Wizard Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Goblin Barrel Bandit Mortar Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Dart Goblin Goblin Barrel Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Dart Goblin Bandit
Dart Goblin
Goblin Barrel Mortar Bandit Mega Knight
Rage
Electro Wizard
Goblin Barrel
Dart Goblin Bandit Mega Knight
Bandit
Mortar Dart Goblin Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Rage Bandit Mega Knight
Mega Knight
Dart Goblin Goblin Barrel Bandit Electro Wizard
Goblinstein

Defense Synergies 0 9

Mortar
Dart Goblin Bandit Electro Wizard
Dart Goblin
Mortar Bandit Electro Wizard Mega Knight
Rage
Goblin Barrel
Bandit
Mortar Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Mortar Dart Goblin Bandit Mega Knight
Mega Knight
Dart Goblin Bandit Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Electro Wizard
Mortar Dart Goblin Bandit Electro Wizard Mega Knight
Mortar Mega Knight Dart Goblin Bandit Electro Wizard
Mortar Dart Goblin Bandit Electro Wizard Mega Knight
Mega Knight
Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Electro Wizard Mortar
Dart Goblin Bandit Electro Wizard Mega Knight
Mortar
Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Electro Wizard Bandit Mega Knight
Dart Goblin Electro Wizard
Mortar Mega Knight Bandit Electro Wizard
Mega Knight Mortar Dart Goblin Electro Wizard
Mortar Bandit Electro Wizard Mega Knight
Mortar Bandit Electro Wizard Mega Knight
Mega Knight Mortar Electro Wizard
Mortar Mega Knight Dart Goblin Bandit Electro Wizard
Mortar Dart Goblin Bandit Electro Wizard Mega Knight
Mortar Dart Goblin Electro Wizard
Mega Knight Dart Goblin Bandit Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Mortar Mega Knight
Bandit Mega Knight Electro Wizard
Mega Knight Bandit Electro Wizard
Bandit Mega Knight
Dart Goblin Electro Wizard
Dart Goblin Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Mortar Bandit
Dart Goblin
Mega Knight Dart Goblin
Mega Knight Electro Wizard
Mega Knight Bandit
Dart Goblin Mega Knight
Electro Wizard Mortar Dart Goblin
Mega Knight Dart Goblin Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Bandit
Mortar Dart Goblin Bandit Electro Wizard
Dart Goblin Bandit
Dart Goblin
Mortar Mega Knight
Dart Goblin
Mortar Dart Goblin
Dart Goblin
Mortar Dart Goblin Bandit
Electro Wizard
Mortar Dart Goblin Bandit Electro Wizard
Dart Goblin
Mortar Dart Goblin Bandit
Mortar Dart Goblin Bandit
Mortar Dart Goblin
Mortar Dart Goblin Bandit
Mortar Dart Goblin Bandit Mega Knight
Mortar
Mortar Dart Goblin Bandit Electro Wizard Mega Knight
Mortar Dart Goblin Mega Knight
Mega Knight
Mortar
Mortar Mega Knight
Mortar Dart Goblin Bandit Electro Wizard
Mortar Bandit Mega Knight
Mortar Dart Goblin Bandit
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Mortar Dart Goblin Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Dart Goblin Bandit
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Mortar Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Mortar Dart Goblin Bandit Electro Wizard Mega Knight
Mortar Dart Goblin Mega Knight

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