My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Sparky
Giant Snowball
Wall Breakers
Zap
Firecracker Mortar Wall Breakers Sparky
Barbarian Barrel
Electro Spirit Firecracker Mortar Wall Breakers Electro Wizard Sparky
The Log
Electro Spirit Firecracker Wall Breakers Sparky
Earthquake
Firecracker Mortar
Arrows
Electro Spirit Firecracker Wall Breakers
Royal Delivery
Electro Spirit Firecracker Wall Breakers Electro Wizard Sparky
Fireball
Firecracker Mortar Wall Breakers Electro Wizard Sparky
Poison
Firecracker Mortar Electro Wizard Sparky
Lightning
Mortar Electro Wizard Sparky
Rocket
Mortar Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mortar Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Arrows Firecracker Mortar Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Arrows Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Sparky
Arrows
Sparky Mortar Wall Breakers Mega Knight
Firecracker
Mortar Wall Breakers Sparky Mega Knight
Mortar
Arrows Firecracker
Wall Breakers
Electro Spirit Arrows Firecracker Electro Wizard Mega Knight
Electro Wizard
Wall Breakers Sparky Mega Knight
Sparky
Arrows Electro Spirit Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Wall Breakers Electro Wizard

Defense Synergies 1 8

Electro Spirit
Electro Wizard
Arrows
Mega Knight Mortar Sparky
Firecracker
Mortar Electro Wizard Mega Knight
Mortar
Arrows Firecracker Electro Wizard
Wall Breakers
Electro Wizard
Electro Spirit Firecracker Mortar Mega Knight
Sparky
Arrows
Mega Knight
Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Electro Wizard Sparky
Sparky Firecracker Mortar Electro Wizard Mega Knight
Mortar Sparky Mega Knight Electro Wizard
Sparky Firecracker Mortar Electro Wizard Mega Knight
Arrows Firecracker Sparky Mega Knight
Arrows Electro Spirit Firecracker Electro Wizard Mega Knight
Electro Wizard Electro Spirit Arrows Firecracker Mortar
Electro Spirit Arrows Electro Wizard Sparky Mega Knight
Sparky Mortar
Firecracker Electro Wizard Sparky Mega Knight
Electro Wizard Electro Spirit Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Mortar Sparky Mega Knight Electro Wizard
Sparky Mega Knight Electro Spirit Arrows Firecracker Mortar Electro Wizard
Sparky Mortar Electro Wizard Mega Knight
Mortar Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Mortar Electro Wizard
Arrows Mortar Mega Knight Electro Spirit Firecracker Electro Wizard
Arrows Mortar Electro Spirit Firecracker Electro Wizard Mega Knight
Sparky Mortar Electro Wizard
Mega Knight Electro Spirit Arrows Firecracker Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Firecracker Mortar Mega Knight
Mega Knight Electro Wizard Sparky
Mega Knight Electro Wizard Sparky
Sparky Mega Knight
Arrows Firecracker Electro Spirit Electro Wizard
Sparky Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Electro Spirit Firecracker Mortar Sparky
Sparky
Mega Knight Sparky
Mega Knight Arrows Electro Wizard
Mega Knight Sparky
Firecracker Sparky Mega Knight
Electro Wizard Sparky Electro Spirit Firecracker Mortar
Arrows Mega Knight Electro Spirit Firecracker Electro Wizard Sparky
Electro Spirit Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Sparky
Arrows Firecracker Mortar Electro Wizard
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Mortar Sparky Mega Knight
Arrows Firecracker Electro Spirit
Arrows Firecracker Mortar Sparky
Arrows Firecracker
Arrows Firecracker Mortar
Electro Wizard Sparky
Firecracker Arrows Mortar Electro Wizard Sparky
Arrows Firecracker
Firecracker Mortar Sparky
Arrows Firecracker Mortar
Arrows Firecracker Mortar Sparky
Arrows Firecracker Mortar Sparky
Arrows Firecracker Mortar Sparky Mega Knight
Arrows Mortar Sparky
Sparky
Arrows Firecracker Mortar Electro Wizard Sparky Mega Knight
Arrows Firecracker Mortar Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows Mortar
Arrows Firecracker Electro Spirit Mortar Sparky Mega Knight
Arrows Firecracker Mortar Electro Wizard Sparky
Arrows Mortar Sparky Mega Knight
Arrows Firecracker Mortar Sparky
Arrows Firecracker Electro Wizard Sparky
Electro Wizard Electro Spirit Firecracker
Sparky
Arrows Mortar Sparky Mega Knight
Electro Spirit Arrows Firecracker Electro Wizard Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Electro Wizard Electro Spirit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Sparky Mega Knight
Arrows Firecracker Mortar
Arrows Sparky
Firecracker Sparky Mega Knight
Electro Spirit Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Mortar Electro Wizard Sparky Mega Knight
Sparky
Firecracker Mortar Sparky Mega Knight

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