My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Fire Spirit Musketeer Electro Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elixir Golem Musketeer
The Log
Fire Spirit Elixir Golem Musketeer
Earthquake
Elixir Golem
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elixir Golem Musketeer Battle Healer Electro Dragon
Fireball
Elixir Golem Musketeer Battle Healer Electro Dragon
Poison
Elixir Golem Musketeer Battle Healer Electro Dragon
Lightning
Musketeer Battle Healer Electro Dragon
Rocket
Musketeer Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Battle Healer Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Elixir Golem Tornado Musketeer Battle Healer Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Elixir Golem Tornado

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elixir Golem Battle Healer
Zap
Tornado Fire Spirit Elixir Golem Musketeer Battle Healer Electro Dragon Mega Knight
Elixir Golem
Battle Healer Fire Spirit Zap Musketeer Tornado Electro Dragon
Musketeer
Zap Elixir Golem Battle Healer Electro Dragon Mega Knight
Battle Healer
Elixir Golem Electro Dragon Fire Spirit Zap Musketeer Tornado
Tornado
Zap Elixir Golem Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Zap Elixir Golem Musketeer Tornado Mega Knight
Mega Knight
Zap Musketeer Tornado Electro Dragon

Defense Synergies 3 12

Fire Spirit
Zap Battle Healer Tornado
Zap
Mega Knight Fire Spirit Musketeer Battle Healer Tornado Electro Dragon
Elixir Golem
Musketeer
Battle Healer Zap Tornado Mega Knight
Battle Healer
Musketeer Electro Dragon Fire Spirit Zap Tornado
Tornado
Fire Spirit Zap Musketeer Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Zap Tornado
Mega Knight
Zap Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Dragon
Zap Musketeer Battle Healer Electro Dragon Mega Knight
Tornado Mega Knight Fire Spirit Musketeer Electro Dragon
Musketeer Electro Dragon Mega Knight
Battle Healer Tornado Mega Knight
Tornado Fire Spirit Zap Musketeer Electro Dragon Mega Knight
Musketeer Tornado Fire Spirit Zap Electro Dragon
Zap Musketeer Battle Healer Electro Dragon Mega Knight
Musketeer Tornado
Tornado Fire Spirit Musketeer Battle Healer Mega Knight
Zap Musketeer Tornado Electro Dragon Mega Knight
Musketeer Zap Tornado Electro Dragon
Mega Knight Fire Spirit Zap Musketeer Battle Healer Electro Dragon
Fire Spirit Mega Knight Zap Tornado Electro Dragon
Mega Knight
Tornado Zap Mega Knight
Mega Knight Musketeer Tornado Electro Dragon
Fire Spirit Mega Knight Zap Musketeer Battle Healer Tornado Electro Dragon
Zap Tornado Fire Spirit Musketeer Battle Healer Electro Dragon Mega Knight
Musketeer Tornado
Mega Knight Fire Spirit Musketeer Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Battle Healer
Zap Musketeer Battle Healer Electro Dragon Mega Knight
Mega Knight Zap Musketeer Battle Healer Electro Dragon
Mega Knight Zap Musketeer Battle Healer Tornado
Musketeer Battle Healer Mega Knight
Fire Spirit Zap Musketeer Tornado Electro Dragon
Musketeer Battle Healer
Mega Knight Battle Healer
Zap Electro Dragon Mega Knight Tornado
Musketeer
Mega Knight Musketeer Electro Dragon
Mega Knight Zap Tornado
Mega Knight
Musketeer Electro Dragon Mega Knight
Electro Dragon Zap Musketeer Battle Healer Tornado
Mega Knight Zap Musketeer Battle Healer Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon
Zap Musketeer Tornado Electro Dragon
Electro Dragon
Musketeer
Fire Spirit Zap Mega Knight
Fire Spirit Zap Musketeer Tornado Electro Dragon
Fire Spirit Musketeer Tornado
Fire Spirit Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Fire Spirit Musketeer Tornado Electro Dragon
Zap Musketeer Tornado Electro Dragon
Fire Spirit Zap Musketeer Tornado Electro Dragon
Fire Spirit Musketeer
Musketeer Electro Dragon
Zap Musketeer
Zap Musketeer Electro Dragon
Musketeer Electro Dragon Mega Knight
Tornado
Fire Spirit Zap Musketeer Electro Dragon Mega Knight
Fire Spirit Zap Tornado Electro Dragon Mega Knight
Musketeer Mega Knight
Tornado
Musketeer Tornado
Zap Musketeer Electro Dragon
Zap Tornado Fire Spirit Electro Dragon Mega Knight
Zap Musketeer Tornado Electro Dragon
Zap Musketeer Tornado Electro Dragon Mega Knight
Zap Musketeer Tornado
Fire Spirit Zap Musketeer Tornado Electro Dragon
Zap Electro Dragon Musketeer
Zap Musketeer Electro Dragon Mega Knight
Zap Electro Dragon
Mega Knight
Zap Fire Spirit Musketeer Electro Dragon
Fire Spirit Zap Musketeer Tornado Electro Dragon
Musketeer Electro Dragon Mega Knight
Zap Musketeer Electro Dragon
Zap Tornado
Musketeer Electro Dragon Mega Knight
Zap Electro Dragon Musketeer Tornado
Zap Musketeer Tornado Electro Dragon
Electro Dragon Zap Musketeer Tornado Mega Knight
Electro Dragon Mega Knight

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