My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Musketeer Hog Rider Guards
Zap
Cannon Guards
Barbarian Barrel
Cannon Musketeer Guards Ice Wizard
The Log
Cannon Musketeer Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Musketeer Hog Rider Guards Ice Wizard
Fireball
Cannon Musketeer Hog Rider Ice Wizard
Poison
Cannon Musketeer Guards Ice Wizard
Lightning
Cannon Ice Golem Musketeer Ice Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Guards Tornado Ice Wizard Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Cannon Guards Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Musketeer Hog Rider
Musketeer
Ice Golem Hog Rider Mega Knight
Hog Rider
Ice Golem Musketeer Guards Tornado Mega Knight
Guards
Hog Rider
Tornado
Hog Rider Ice Wizard Mega Knight
Ice Wizard
Tornado
Mega Knight
Musketeer Hog Rider Tornado

Defense Synergies 5 11

Cannon
Ice Golem Musketeer Guards Ice Wizard
Ice Golem
Cannon Musketeer Guards Tornado Ice Wizard Mega Knight
Musketeer
Cannon Ice Golem Guards Tornado Mega Knight
Hog Rider
Guards
Musketeer Cannon Ice Golem Ice Wizard
Tornado
Ice Wizard Ice Golem Musketeer Mega Knight
Ice Wizard
Tornado Cannon Ice Golem Guards Mega Knight
Mega Knight
Ice Golem Musketeer Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Musketeer
Cannon Musketeer Ice Wizard Mega Knight
Cannon Tornado Mega Knight Musketeer Ice Wizard
Cannon Musketeer Guards Ice Wizard Mega Knight
Tornado Mega Knight
Tornado Cannon Musketeer Guards Ice Wizard Mega Knight
Musketeer Tornado Cannon Ice Wizard
Cannon Ice Golem Musketeer Mega Knight
Cannon Musketeer Tornado Ice Wizard
Guards Tornado Cannon Ice Golem Musketeer Ice Wizard Mega Knight
Guards Ice Wizard Cannon Ice Golem Musketeer Tornado Mega Knight
Musketeer Tornado Ice Wizard
Cannon Mega Knight Musketeer Guards Ice Wizard
Mega Knight Cannon Guards Tornado
Cannon Mega Knight
Tornado Cannon Mega Knight
Mega Knight Cannon Musketeer Tornado
Cannon Mega Knight Musketeer Guards Tornado Ice Wizard
Tornado Cannon Ice Golem Musketeer Guards Ice Wizard Mega Knight
Cannon Musketeer Tornado
Mega Knight Cannon Musketeer Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Ice Golem
Ice Golem Musketeer Mega Knight
Guards Mega Knight Ice Golem Musketeer
Guards Mega Knight Ice Golem Musketeer Tornado
Cannon Musketeer Guards Mega Knight
Ice Golem Musketeer Tornado Ice Wizard
Guards Ice Golem Musketeer Ice Wizard
Mega Knight
Mega Knight Ice Golem Tornado
Cannon Musketeer Guards
Mega Knight Musketeer Guards
Mega Knight Guards Tornado
Mega Knight Cannon Ice Golem Guards
Cannon Musketeer Mega Knight
Guards Ice Golem Musketeer Tornado
Mega Knight Cannon Ice Golem Musketeer Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Guards
Musketeer Tornado Ice Wizard
Ice Golem Musketeer Guards
Mega Knight
Ice Golem Musketeer Tornado Ice Wizard
Musketeer Tornado
Ice Golem Tornado Ice Wizard
Tornado
Musketeer Guards Tornado
Musketeer Tornado
Musketeer Tornado
Ice Golem Musketeer
Musketeer
Ice Golem Musketeer
Musketeer
Musketeer Mega Knight
Tornado
Musketeer Mega Knight
Tornado Mega Knight
Musketeer Mega Knight
Tornado
Musketeer Tornado
Musketeer
Ice Golem Tornado Ice Wizard Mega Knight
Musketeer Tornado Ice Wizard
Musketeer Tornado Mega Knight
Musketeer Tornado
Ice Golem Musketeer Tornado Ice Wizard
Musketeer Guards
Musketeer Mega Knight
Mega Knight
Musketeer Guards
Musketeer Tornado Ice Wizard
Musketeer Mega Knight
Ice Golem Musketeer
Tornado
Musketeer Mega Knight
Musketeer Guards Tornado
Musketeer Tornado
Musketeer Tornado Mega Knight
Mega Knight

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